Class default_primitives_imagetexture
Test default field values for primitive geometry applied with an ImageTexture. Test browser default TextureTransform ability to map a JPEG rgb file onto the faces of primative geometry. A red, green and blue VTS logo on a purple background should map onto a sphere, cone, cylinder and box. For the sphere, the texture should cover the entire surface, and wrap counterclockwise from the back of the sphere. For the cone, the texture should wrap counterclockwise (from above) starting at the back of the cone. A circle cutout of the texture is applied right side up to the base of the cone when the cone is tilted toward the +z direction. For the cylinder, the texture should wrap counterclockwise (from above) starting at the back of the cylinder. A circle cutout of the texture is applied right side up to the top and bottom caps of the cylinder. For the box, the texture should be applied right side up in its entirety to each face of the box.
Related links: Catalog page default_primitives_imagetexture, source default_primitives_imagetexture.java, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.
meta tags | Document Metadata |
title | default_primitives_imagetexture.x3d |
Image | default_primitives_imagetexture-front.jpg |
Image | default_primitives_imagetexture-rear.jpg |
Image | default_primitives_imagetexture-top.jpg |
Image | default_primitives_imagetexture-bottom.jpg |
Image | default_primitives_imagetexture-left.jpg |
Image | default_primitives_imagetexture-right.jpg |
reference | http://www.nist.gov/vrml.html |
reference | http://www.itl.nist.gov/div897/ctg/vrml/vrml.html |
creator | http://www.itl.nist.gov/div897/ctg/vrml/members.html |
disclaimer | This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology (NIST). This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified. |
reference | Original NIST Conformance Testing Group, https://www.itl.nist.gov/div897/ctg/vrml |
reference | Interactive Conformance Testing for VRML, Mary Brady and Lynn Rosenthal, NIST, created 8 September 2010 and updated 25 August 2016, https://www.nist.gov/itl/ssd/information-systems-group/interactive-conformance-testing-vrml |
info | Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, https://www.web3d.org/working-groups/x3d |
translator | Michael Kass NIST, Don Brutzman NPS |
translated | 21 January 2001 |
modified | 28 August 2023 |
description | Test default field values for primitive geometry applied with an ImageTexture. Test browser default TextureTransform ability to map a JPEG rgb file onto the faces of primative geometry. A red, green and blue VTS logo on a purple background should map onto a sphere, cone, cylinder and box. For the sphere, the texture should cover the entire surface, and wrap counterclockwise from the back of the sphere. For the cone, the texture should wrap counterclockwise (from above) starting at the back of the cone. A circle cutout of the texture is applied right side up to the base of the cone when the cone is tilted toward the +z direction. For the cylinder, the texture should wrap counterclockwise (from above) starting at the back of the cylinder. A circle cutout of the texture is applied right side up to the top and bottom caps of the cylinder. For the box, the texture should be applied right side up in its entirety to each face of the box. |
identifier | https://www.web3d.org/x3d/content/examples/ConformanceNist/Appearance/TextureTransform/default_primitives_imagetexture.x3d |
generator | Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html |
generator | X3D-Edit 4.0, https://savage.nps.edu/X3D-Edit |
license | ../../license.html |
This program uses the
X3D Java Scene Access Interface Library (X3DJSAIL).
It has been produced using the
X3dToJava.xslt
stylesheet
(version control)
which is used to create Java source code from an original .x3d
model.
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Constructor Summary
ConstructorDescriptionDefault constructor to create this object. -
Method Summary
Modifier and TypeMethodDescriptionorg.web3d.x3d.jsail.Core.X3D
Provide a shallow copy of the X3D model.final void
Create and initialize the X3D model for this object.static void
Default main() method provided for test purposes, uses CommandLine to set global ConfigurationProperties for this object.
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Constructor Details
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default_primitives_imagetexture
public default_primitives_imagetexture()Default constructor to create this object.
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Method Details
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initialize
public final void initialize()Create and initialize the X3D model for this object. -
getX3dModel
public org.web3d.x3d.jsail.Core.X3D getX3dModel()Provide a shallow copy of the X3D model.- Returns:
- default_primitives_imagetexture model
- See Also:
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main
Default main() method provided for test purposes, uses CommandLine to set global ConfigurationProperties for this object.- Parameters:
args
- array of input parameters, provided as arguments- See Also:
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