Class scale_primitives_movietexture

java.lang.Object
ConformanceNist.Appearance.TextureTransform.scale_primitives_movietexture

public class scale_primitives_movietexture extends Object

Test scale field for MovieTexture mapping to primitive geometry.Test browser ability to apply scales of (left to right) -4 -4, -2 -2, 0.4 .9, 2 2, and 4 4 to an MovieTexture mapped to the faces of primative geometry, mapping with the same rules as in test #1. The result (using the primitive mapping rules) is: 4 X 4 reversed and inverted matrix of VTS logos should appear on al1 geometry in the first (far left) column. The second colum should display a reversed and inverted 2 X 2 matrix of VTS logos on all geometry faces. The third geometry column should map an upright, enlarged V on all geometry faces. The fourth column should contain an upright 2 X 2 grid of VTS logos on all geometry faces, and the fifth geometry column should contain a 4 X 4 matrix of upright VTS logos on all geometry faces.

Related links: Catalog page scale_primitives_movietexture, source scale_primitives_movietexture.java, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.

Scene Meta Information
meta tags   Document Metadata
title scale_primitives_movietexture.x3d
Image scale_primitives_movietexture-front.jpg
Image scale_primitives_movietexture-rear.jpg
Image scale_primitives_movietexture-top.jpg
Image scale_primitives_movietexture-bottom.jpg
Image scale_primitives_movietexture-left.jpg
Image scale_primitives_movietexture-right.jpg
reference http://www.nist.gov/vrml.html
reference http://www.itl.nist.gov/div897/ctg/vrml/vrml.html
creator http://www.itl.nist.gov/div897/ctg/vrml/members.html
disclaimer This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology (NIST). This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified.
reference Original NIST Conformance Testing Group, https://www.itl.nist.gov/div897/ctg/vrml
reference Interactive Conformance Testing for VRML, Mary Brady and Lynn Rosenthal, NIST, created 8 September 2010 and updated 25 August 2016, https://www.nist.gov/itl/ssd/information-systems-group/interactive-conformance-testing-vrml
info Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, https://www.web3d.org/working-groups/x3d
translator Michael Kass NIST, Don Brutzman NPS
translated 21 January 2001
modified 28 August 2023
description Test scale field for MovieTexture mapping to primitive geometry.Test browser ability to apply scales of (left to right) -4 -4, -2 -2, 0.4 .9, 2 2, and 4 4 to an MovieTexture mapped to the faces of primative geometry, mapping with the same rules as in test #1. The result (using the primitive mapping rules) is: 4 X 4 reversed and inverted matrix of VTS logos should appear on al1 geometry in the first (far left) column. The second colum should display a reversed and inverted 2 X 2 matrix of VTS logos on all geometry faces. The third geometry column should map an upright, enlarged V on all geometry faces. The fourth column should contain an upright 2 X 2 grid of VTS logos on all geometry faces, and the fifth geometry column should contain a 4 X 4 matrix of upright VTS logos on all geometry faces.
identifier https://www.web3d.org/x3d/content/examples/ConformanceNist/Appearance/TextureTransform/scale_primitives_movietexture.x3d
generator Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html
generator X3D-Edit 4.0, https://savage.nps.edu/X3D-Edit
license ../../license.html
 

This program uses the X3D Java Scene Access Interface Library (X3DJSAIL). It has been produced using the X3dToJava.xslt stylesheet (version control) which is used to create Java source code from an original .x3d model.