Class starteqstoploopfalse_past

java.lang.Object
ConformanceNist.Sounds.AudioClip.starteqstoploopfalse_past

public class starteqstoploopfalse_past extends Object

Test of loop field set to false, and the startTime "4" equal to stopTime of "2". Result should be that stopTime is ignored. However, because loop is false, the sound should not play when the world is loaded.

Related links: Catalog page starteqstoploopfalse_past, source starteqstoploopfalse_past.java, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.

Scene Meta Information
meta tags   Document Metadata
title starteqstoploopfalse_past.x3d
MovingImage starteqstoploopfalse_past-movie.mpg
reference http://www.nist.gov/vrml.html
reference http://www.itl.nist.gov/div897/ctg/vrml/vrml.html
creator http://www.itl.nist.gov/div897/ctg/vrml/members.html
disclaimer This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology (NIST). This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified.
reference Interactive Conformance Testing for VRML, Mary Brady and Lynn Rosenthal, NIST, created 8 September 2010 and updated 25 August 2016, https://www.nist.gov/itl/ssd/information-systems-group/interactive-conformance-testing-vrml
info Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, https://www.web3d.org/working-groups/x3d
translator Michael Kass NIST, Don Brutzman NPS
translated 21 January 2001
modified 28 August 2023
description Test of loop field set to false, and the startTime "4" equal to stopTime of "2". Result should be that stopTime is ignored. However, because loop is false, the sound should not play when the world is loaded.
identifier https://www.web3d.org/x3d/content/examples/ConformanceNist/Sounds/AudioClip/starteqstoploopfalse_past.x3d
generator Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html
generator X3D-Edit 4.0, https://savage.nps.edu/X3D-Edit
license ../../license.html
 

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