|
21 X3D Models | X3D Model Descriptions | |
---|---|---|
Figure 15 07 Extruded Cylinder | An extruded cylinder built using a circular cross section swept along a straight spine. | |
Figure 15 08 Extruded Half Cylinder With Caps | An extruded half cylinder built using half of a circular cross section swept along a straight spine. Also see Figure 15.9 for comparison. | |
Figure 15 08 Extruded Half Cylinder With Caps With Axes | An extruded half cylinder built using half of a circular cross section swept along a straight spine. Also see Figure 15.9 for comparison. | |
Figure 15 09 Extruded Half Cylinder Without Caps | An extruded half cylinder with its beginning and ending caps turned off. Also see Figure 15.8 for comparison. | |
Figure 15 09 Extruded Half Cylinder Without Caps With Axes | An extruded half cylinder with its beginning and ending caps turned off. Also see Figure 15.8 for comparison. | |
Figure 15 10 Extruded Room | An extruded room using a floor plan as the cross section. | |
Figure 15 10 Extruded Room With Axes | An extruded room using a floor plan as the cross section. | |
Figure 15 11 Extruded Playground Slide | A playground slide built by extruding a half-circle cross section along a helical spine. | |
Figure 15 11 Extruded Playground Slide With Axes | A playground slide built by extruding a half-circle cross section along a helical spine. | |
Figure 15 12 Torus | A torus built using a circular cross section swept along a circular spine. | |
Figure 15 12 Torus With Axes | A torus built using a circular cross section swept along a circular spine. | |
Figure 15 13 Extruded Pyramid | A pyramid built by scaling a square cross section to 0.01 at the pyramid apex. | |
Figure 15 13 Extruded Pyramid With Axes | A pyramid built by scaling a square cross section to 0.01 at the pyramid apex. | |
Figure 15 14 Extruded Vase | A vase built by scaling a circular cross section at each coordinate along a straight spine. | |
Figure 15 14 Extruded Vase With Axes | A vase built by scaling a circular cross section at each coordinate along a straight spine. | |
Figure 15 15 Twisted Bar | A bar twisted using Y-axis, cross-section rotation at each spine coordinate. | |
Figure 15 15 Twisted Bar With Axes | A bar twisted using Y-axis, cross-section rotation at each spine coordinate. | |
Figure 15 16 Extruded Lipstick | A lipstick shape created by rotating a circular cross section about the X axis as it is extruded. | |
Figure 15 16 Extruded Lipstick With Axes | A lipstick shape created by rotating a circular cross section about the X axis as it is extruded. | |
Figure 15 17 Wiggling Snake | A wiggling snake whose spine is animated using a CoordinateInterpolator node. | |
Figure 15 17 Wiggling Snake With Axes | A wiggling snake whose spine is animated using a CoordinateInterpolator node. |
Online at https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Chapter15Extrusion Master source-code model archive is under version control at |
The X3D Resources: Examples page and Savage Developers Guide provide more information about the production of this archive.