Package Vrml2Sourcebook.Chapter03Shapes


package Vrml2Sourcebook.Chapter03Shapes

This chapter describes how to build primitive geometric shapes.

The Shape node contains Appearance and geometry. Geometry primitive nodes of interest include Box, Cone, Cylinder, Sphere, Text and FontStyle. Multiple Shape nodes can be drawn together to make new objects of interest.

These X3D scenes are adapted directly from the original VRML 2.0 Sourcebook chapter examples. Also available: Introduction to VRML97 SIGGRAPH98 course notes.

This X3D VRML2 Sourcebook Chapter 03 Shapes examples archive is online.

The X3D Java Scene Access Interface (x3djsail) package provides concrete classes for each X3D node and statement.

Online: X3D Java Scene Access Interface Library (X3DJSAIL) and X3DJSAIL Javadoc

See Also: