Class HeadsUpDisplayHUD
The Heads-up Display (HUD) world illustrates creation of a heads-up display that is locked in place to the screen. Such positioning is done by using proximity sensor translation and rotation output to position and orient a set of shapes every time the viewer moves. That set of shapes can include anything. In this example, that set of shapes includes a thumb wheel with which world content can be rotated, and a pair of start and stop buttons that control an animation of that content.
Related links: Catalog page HeadsUpDisplayHUD, source HeadsUpDisplayHUD.java, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.
| meta tags | Document Metadata | 
| title | HeadsUpDisplayHUD.x3d | 
| description | The Heads-up Display (HUD) world illustrates creation of a heads-up display that is locked in place to the screen. Such positioning is done by using proximity sensor translation and rotation output to position and orient a set of shapes every time the viewer moves. That set of shapes can include anything. In this example, that set of shapes includes a thumb wheel with which world content can be rotated, and a pair of start and stop buttons that control an animation of that content. | 
| creator | David R. Nadeau | 
| translator | Don Brutzman | 
| created | 1 July 1998 | 
| translated | 2 February 2014 | 
| modified | 20 October 2019 | 
| reference | originals/hud.wrl | 
| reference | http://www.siggraph.org/s98 | 
| reference | http://www.siggraph.org/s98/conference/courses/18.html | 
| reference | http://www.sdsc.edu/~moreland/courses/Siggraph98/vrml97/slides/mt0386.htm | 
| reference | http://www.sdsc.edu/~moreland/courses/Siggraph98/vrml97/vrml97.htm | 
| reference | https://www.web3d.org/x3d/content/examples/X3dResources.html | 
| identifier | https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Siggraph98Course/HeadsUpDisplayHUD.x3d | 
| generator | Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html | 
| generator | X3D-Edit, https://www.web3d.org/x3d/tools/X3D-Edit | 
| license | ../license.html | 
                This program uses the
                X3D Java Scene Access Interface Library (X3DJSAIL).
                It has been produced using the 
                X3dToJava.xslt
                stylesheet
               (version control)
                which is used to create Java source code from an original .x3d model.
        
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Constructor SummaryConstructors
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Method SummaryModifier and TypeMethodDescriptionorg.web3d.x3d.jsail.Core.X3DProvide a shallow copy of the X3D model.final voidCreate and initialize the X3D model for this object.static voidDefault main() method provided for test purposes, uses CommandLine to set global ConfigurationProperties for this object.
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Constructor Details- 
HeadsUpDisplayHUDpublic HeadsUpDisplayHUD()Default constructor to create this object.
 
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Method Details- 
initializepublic final void initialize()Create and initialize the X3D model for this object.
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getX3dModelpublic org.web3d.x3d.jsail.Core.X3D getX3dModel()Provide a shallow copy of the X3D model.- Returns:
- HeadsUpDisplayHUD model
- See Also:
 
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mainDefault main() method provided for test purposes, uses CommandLine to set global ConfigurationProperties for this object.- Parameters:
- args- array of input parameters, provided as arguments
- See Also:
 
 
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