X3D Example Archives: Basic, Rigid Body Physics

Xj3D rigid-body car example

Rigid Body Physics modeling deals with objects as solid, unchangeable sets of mass having a velocity that can be connected together via various joint types that allow one body's motion to affect another.

These examples support the X3D Rigid Body Physics component for simple kinematics, first implemented by Xj3D.

Warning: the Rigid Body Physics component in not widely supported and these examples are insufficiently tested. Further work is welcome.

Of related interest: Distributed Interactive Simulation (DIS) examples.

  13 X3D Models       X3D Model Descriptions
   BallBounce BallBounce Example scene for RigidBodyPhysics component
   BallBounceSimple BallBounceSimple Example scene for RigidBodyPhysics component
   BallJointExample BallJointExample Example scene for RigidBodyPhysics component
   BodyGeometry BodyGeometry Example scene for RigidBodyPhysics component
   BounceTrimesh BounceTrimesh Example scene for RigidBodyPhysics component
   CarDemoMain CarDemoMain Example scene for RigidBodyPhysics component, runnable as Xj3D application and invoked using shell script runogl
   CarDemoWorldModel CarDemoWorldModel Example scene for RigidBodyPhysics component
   DoubleHingeJoint DoubleHingeJoint Example scene for RigidBodyPhysics component
   MotorJoint MotorJoint Example scene for RigidBodyPhysics component
   MovingBody MovingBody Example scene for RigidBodyPhysics component
   SingleHingeJoint SingleHingeJoint Example scene for RigidBodyPhysics component
   SliderJointExample SliderJointExample Example scene for RigidBodyPhysics component
   UniversalJointExample UniversalJointExample Example scene for RigidBodyPhysics component

The X3D Resources: Examples page and X3D Developers Guide provide more information about the production of this archive.