Class scale_primitives_pixeltexture
Test scale field for PixelTexture mapping to primitive geometry.Test browser ability to apply scales of (left to right) -4 -4, -2 -2, .5 .5, 2 2, and 4 4 to a PixelTexture consisting of a square checkerboard of blue (lower left quadrant), yellow (lower right), red (upper right) and green (upper left) mapped to the faces of primitive geometry, mapping with default primitive geometry mapping rules. The result (using the primitive mapping rules) is: 4 X 4 reversed and inverted matrix of reversed and inverted PixelTextures should appear on al1 geometry in the first (far left) column. The second column should display a reversed and inverted 2 X 2 matrix of PixelTextures on all geometry faces. The third geometry column should map a double sized PixelTexture and appear blue on all faces. The fourth column should display a 2 X 2 matrix of right side up pixeltextures, and the fifth column should display a 4 X 4 matrix of right side up pixeltextures.
Related links: Catalog page scale_primitives_pixeltexture, source scale_primitives_pixeltexture.java, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.
meta tags | Document Metadata |
title | scale_primitives_pixeltexture.x3d |
Image | scale_primitives_pixeltexture-front.jpg |
Image | scale_primitives_pixeltexture-rear.jpg |
Image | scale_primitives_pixeltexture-top.jpg |
Image | scale_primitives_pixeltexture-bottom.jpg |
Image | scale_primitives_pixeltexture-left.jpg |
Image | scale_primitives_pixeltexture-right.jpg |
reference | http://www.nist.gov/vrml.html |
reference | http://www.itl.nist.gov/div897/ctg/vrml/vrml.html |
creator | http://www.itl.nist.gov/div897/ctg/vrml/members.html |
disclaimer | This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology (NIST). This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified. |
reference | Original NIST Conformance Testing Group, https://www.itl.nist.gov/div897/ctg/vrml |
reference | Interactive Conformance Testing for VRML, Mary Brady and Lynn Rosenthal, NIST, created 8 September 2010 and updated 25 August 2016, https://www.nist.gov/itl/ssd/information-systems-group/interactive-conformance-testing-vrml |
info | Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, https://www.web3d.org/working-groups/x3d |
creator | Michael Kass NIST |
translator | Don Brutzman |
translated | 21 January 2001 |
modified | 28 August 2023 |
description | Test scale field for PixelTexture mapping to primitive geometry.Test browser ability to apply scales of (left to right) -4 -4, -2 -2, .5 .5, 2 2, and 4 4 to a PixelTexture consisting of a square checkerboard of blue (lower left quadrant), yellow (lower right), red (upper right) and green (upper left) mapped to the faces of primitive geometry, mapping with default primitive geometry mapping rules. The result (using the primitive mapping rules) is: 4 X 4 reversed and inverted matrix of reversed and inverted PixelTextures should appear on al1 geometry in the first (far left) column. The second column should display a reversed and inverted 2 X 2 matrix of PixelTextures on all geometry faces. The third geometry column should map a double sized PixelTexture and appear blue on all faces. The fourth column should display a 2 X 2 matrix of right side up pixeltextures, and the fifth column should display a 4 X 4 matrix of right side up pixeltextures. |
identifier | https://www.web3d.org/x3d/content/examples/ConformanceNist/Appearance/TextureTransform/scale_primitives_pixeltexture.x3d |
generator | Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html |
generator | X3D-Edit 4.0, https://savage.nps.edu/X3D-Edit |
license | ../../license.html |
This program uses the
X3D Java Scene Access Interface Library (X3DJSAIL).
It has been produced using the
X3dToJava.xslt
stylesheet
(version control)
which is used to create Java source code from an original .x3d
model.
-
Constructor Summary
-
Method Summary
Modifier and TypeMethodDescriptionorg.web3d.x3d.jsail.Core.X3D
Provide a shallow copy of the X3D model.final void
Create and initialize the X3D model for this object.static void
Default main() method provided for test purposes, uses CommandLine to set global ConfigurationProperties for this object.
-
Constructor Details
-
scale_primitives_pixeltexture
public scale_primitives_pixeltexture()Default constructor to create this object.
-
-
Method Details
-
initialize
public final void initialize()Create and initialize the X3D model for this object. -
getX3dModel
public org.web3d.x3d.jsail.Core.X3D getX3dModel()Provide a shallow copy of the X3D model.- Returns:
- scale_primitives_pixeltexture model
- See Also:
-
main
Default main() method provided for test purposes, uses CommandLine to set global ConfigurationProperties for this object.- Parameters:
args
- array of input parameters, provided as arguments- See Also:
-