X3D Example Archives: Humanoid Animation, Characters

HAnim Characters are HAnim2 X3D4 models conforming to version 2 of the Humanoid Animation (HAnim) International Standard, ISO—IEC 14774:2019.

Ongoing work in progress is converting HAnim1 models to HAnim2, testing X3D Quality Assurance (QA) conformance, and upgrading X3dTidy stylesheet cleanup capabilities. See build.schematron.log.txt and build.log.txt for current status.

X3D Tooltips of interest, in hierarchical order: HAnimHumanoid, HAnimJoint, HAnimSegment, HAnimSite, HAnimDisplacer, HAnimMotion.

Humanoid animation (HAnim) version 2 International Standard includes Part 1: architecture and Part 2: motion data animation.

X3D Specification section of interest: 26 Humanoid Animation (HAnim) component.

  22 X3D Models       X3D Model Descriptions
   HAnim Model Foot Left Left foot, using high-fidelity definitions for HAnim version 2.0
   HAnim Model Foot Right Right foot, using high-fidelity definitions for HAnim version 2.0
   HAnim Model Hand Left Left hand, using high-fidelity definitions for HAnim version 2.0
   HAnim Model Hand Right Right hand using high-fidelity definitions for HAnim version 2.0
   HAnim Models Hands Feet Left and right hands and feet, using high-fidelity definitions for HAnim version 2.0
   Jin LOA 1 Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
   Jin LOA 2 Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
   Jin LOA 3 Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
   Jin LOA 4 Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
   Jin Scaled V 2 L 1 LOA 4 Only Markers Articulated 3D game character designed with a general graphics tool, then converted into an LOA4 X3D HAnim model, then rescaled 1:1 m all drawn directly in place in default HAnim coordinate space, and added v2 Sites
   Korean Character 01 Jin Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
   Korean Character 02 Chul Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
   Korean Character 03 Hyun Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
   Korean Character 04 Young Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
   Korean Character 05 Ju Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
   Korean Character 06 Ga Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
   Korean Character 07 No Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
   Korean Character 08 Da Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
   Korean Character 09 Ru Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
   Korean Character 10 Mi Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
   Korean Character 11 Min Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
   Korean Character 12 Sun Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.

The X3D Resources: Examples page and Savage Developers Guide provide more information about the production of this archive.