X3D Example Archives: Humanoid Animation, Skeleton
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The Skeleton examples are simple geometric shapes of bones and cartilage, with no HAnim structural nodes included.
They are suitable for composition and reuse in HAnim models by loading via either Inline or InlineGeometry nodes.
TODO: normalize names of teeth and cartilage, recenter each model by adjusting position-offset values
from within Coordinate geometry points into ancestor Transform position.