X3D Example Archives: VRML 2 Sourcebook, Chapter 14 Elevation Grid

Figure 14.4b Elevation Grid Puddle Splash 40x 40

ElevationGrid nodes provide a simple way to construct terrain-like geometry.

Building terrain sets is very common: hills, valleys, mountains and other tricky uses. An ElevationGrid geometry node creates terrains using xDimension and zDimension for grid size, with xSpacing and zSpacing for row and column distances, and then includes height elevations at each of the grid points.

These X3D scenes are adapted directly from the original VRML 2.0 Sourcebook chapter examples. Also available: Introduction to VRML97 SIGGRAPH98 course notes.

  6 X3D Models       X3D Model Descriptions
   Figure14_2ElevationGridMountain Figure 14 2 Elevation Grid Mountain A mountain using a 9x9 ElevationGrid. Compare Figure14_2ElevationGridMountain.x3d, Figure16_7VertexColoredElevationGridMountain.x3d and Figure17_08bTexturedElevationGridMountain.x3d
   Figure14_3ElevationGridRibbon Figure 14 3 Elevation Grid Ribbon A ribbon using a 20x2 elevation grid.
   Figure14_4aElevationGridPuddleSplash10x10 Figure 14 4a Elevation Grid Puddle Splash 10x 10 A puddle splash using a 10x10 elevation grid. Compare with Figure 14.4b.
   Figure14_4bElevationGridPuddleSplash40x40 Figure 14 4b Elevation Grid Puddle Splash 40x 40 A puddle splash using a 40x40 elevation grid. Compare with Figure 14.4a.
   Figure14_5ElevationGridTerrain Figure 14 5 Elevation Grid Terrain An elevation grid built using an automatic terrain-generator application.
   Figure14_6ElevationGridMedallion Figure 14 6 Elevation Grid Medallion A medallion built from 12 ElevationGrid ribbons.

The X3D Resources: Examples page and Savage Developers Guide provide more information about the production of this archive.