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21 X3D Scenes | Scene Descriptions | |
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Figure 15.07 Extruded Cylinder | An extruded cylinder built using a circular cross section swept along a straight spine. | |
Figure 15.08 Extruded Half Cylinder With Caps | An extruded half cylinder built using half of a circular cross section swept along a straight spine. Also see Figure 15.9 for comparison. | |
Figure 15.08 Extruded Half Cylinder With Caps With Axes | An extruded half cylinder built using half of a circular cross section swept along a straight spine. Also see Figure 15.9 for comparison. | |
Figure 15.09 Extruded Half Cylinder Without Caps | An extruded half cylinder with its beginning and ending caps turned off. Also see Figure 15.8 for comparison. | |
Figure 15.09 Extruded Half Cylinder Without Caps With Axes | An extruded half cylinder with its beginning and ending caps turned off. Also see Figure 15.8 for comparison. | |
Figure 15.10 Extruded Room | An extruded room using a floor plan as the cross section. | |
Figure 15.10 Extruded Room With Axes | An extruded room using a floor plan as the cross section. | |
Figure 15.11 Extruded Playground Slide | A playground slide built by extruding a half-circle cross section along a helical spine. | |
Figure 15.11 Extruded Playground Slide With Axes | A playground slide built by extruding a half-circle cross section along a helical spine. | |
Figure 15.12 Torus | A torus built using a circular cross section swept along a circular spine. | |
Figure 15.12 Torus With Axes | A torus built using a circular cross section swept along a circular spine. | |
Figure 15.13 Extruded Pyramid | A pyramid built by scaling a square cross section to 0.01 at the pyramid apex. | |
Figure 15.13 Extruded Pyramid With Axes | A pyramid built by scaling a square cross section to 0.01 at the pyramid apex. | |
Figure 15.14 Extruded Vase | A vase built by scaling a circular cross section at each coordinate along a straight spine. | |
Figure 15.14 Extruded Vase With Axes | A vase built by scaling a circular cross section at each coordinate along a straight spine. | |
Figure 15.15 Twisted Bar | A bar twisted using Y-axis, cross-section rotation at each spine coordinate. | |
Figure 15.15 Twisted Bar With Axes | A bar twisted using Y-axis, cross-section rotation at each spine coordinate. | |
Figure 15.16 Extruded Lipstick | A lipstick shape created by rotating a circular cross section about the X axis as it is extruded. | |
Figure 15.16 Extruded Lipstick With Axes | A lipstick shape created by rotating a circular cross section about the X axis as it is extruded. | |
Figure 15.17 Wiggling Snake | A wiggling snake whose spine is animated using a CoordinateInterpolator node. | |
Figure 15.17 Wiggling Snake With Axes | A wiggling snake whose spine is animated using a CoordinateInterpolator node. |
Online at http://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Chapter15-Extrusion
Master source code archive is under subversion control at
http://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Chapter15-Extrusion
Also available: current and archived nightly builds and distributions of these examples, all published under an Open-Source License.
The X3D Resources: Examples page and Savage Developers Guide provide more information about the production of this archive.