Class HeadsUpDisplayHUD

java.lang.Object
Vrml2Sourcebook.Siggraph98Course.HeadsUpDisplayHUD

public class HeadsUpDisplayHUD extends Object

The Heads-up Display (HUD) world illustrates creation of a heads-up display that is locked in place to the screen. Such positioning is done by using proximity sensor translation and rotation output to position and orient a set of shapes every time the viewer moves. That set of shapes can include anything. In this example, that set of shapes includes a thumb wheel with which world content can be rotated, and a pair of start and stop buttons that control an animation of that content.

Related links: Catalog page HeadsUpDisplayHUD, source HeadsUpDisplayHUD.java, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.

Scene Meta Information
meta tags   Document Metadata
title HeadsUpDisplayHUD.x3d
description The Heads-up Display (HUD) world illustrates creation of a heads-up display that is locked in place to the screen. Such positioning is done by using proximity sensor translation and rotation output to position and orient a set of shapes every time the viewer moves. That set of shapes can include anything. In this example, that set of shapes includes a thumb wheel with which world content can be rotated, and a pair of start and stop buttons that control an animation of that content.
creator David R. Nadeau
translator Don Brutzman
created 1 July 1998
translated 2 February 2014
modified 20 October 2019
reference originals/hud.wrl
reference http://www.siggraph.org/s98
reference http://www.siggraph.org/s98/conference/courses/18.html
reference http://www.sdsc.edu/~moreland/courses/Siggraph98/vrml97/slides/mt0386.htm
reference http://www.sdsc.edu/~moreland/courses/Siggraph98/vrml97/vrml97.htm
reference https://www.web3d.org/x3d/content/examples/X3dResources.html
identifier https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Siggraph98Course/HeadsUpDisplayHUD.x3d
generator Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html
generator X3D-Edit, https://savage.nps.edu/X3D-Edit
license ../license.html
 

This program uses the X3D Java Scene Access Interface Library (X3DJSAIL). It has been produced using the X3dToJava.xslt stylesheet (version control) which is used to create Java source code from an original .x3d model.

  • Constructor Summary

    Constructors
    Constructor
    Description
    Default constructor to create this object.
  • Method Summary

    Modifier and Type
    Method
    Description
    org.web3d.x3d.jsail.Core.X3D
    Provide a shallow copy of the X3D model.
    final void
    Create and initialize the X3D model for this object.
    static void
    main(String[] args)
    Default main() method provided for test purposes, uses CommandLine to set global ConfigurationProperties for this object.

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Constructor Details

    • HeadsUpDisplayHUD

      public HeadsUpDisplayHUD()
      Default constructor to create this object.
  • Method Details

    • initialize

      public final void initialize()
      Create and initialize the X3D model for this object.
    • getX3dModel

      public org.web3d.x3d.jsail.Core.X3D getX3dModel()
      Provide a shallow copy of the X3D model.
      Returns:
      HeadsUpDisplayHUD model
      See Also:
    • main

      public static void main(String[] args)
      Default main() method provided for test purposes, uses CommandLine to set global ConfigurationProperties for this object.
      Parameters:
      args - array of input parameters, provided as arguments
      See Also: