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10 X3D Scenes | Scene Descriptions | |
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Figure 23.1 Fog Test World | A test world for use in subsequent fog example scenes. | |
Figure 23.2a Linear Fog Visibility 0 | A linear-fog world with a default visibilityRange of 0.0 meters (which means Fog has no effect). Compare Figures 23.2a, 2b, 2c and 2d for comparison. | |
Figure 23.2b Linear Fog Visibility 40 | A linear-fog world with a visibility range of 40m. Compare Figures 23.2a, 2b, 2c and 2d. | |
Figure 23.2c Linear Fog Visibility 30 | A linear-fog world with a visibility range of 30m. Compare Figures 23.2a, 2b, 2c and 2d. | |
Figure 23. 2D Linear Fog Visibility 20 | A linear-fog world with a visibility range of 20m. Compare Figures 23.2a, 2b, 2c and 2d. | |
Figure 23.3a Exponential Fog Visibility 100 | An exponential-fog world with a visibility range of 100m. Compare Figures 23.3a, 3b and 3c. | |
Figure 23.3b Exponential Fog Visibility 40 | An exponential-fog world with a visibility range of 40m. Compare Figures 23.3a, 3b and 3c. | |
Figure 23.3c Exponential Fog Visibility 20 | An exponential-fog world with a visibility range of 20m. Compare Figures 23.3a, 3b and 3c. | |
Figure 23.4 Black Fog Visibility 40 | A foggy world using black fog. | |
Figure 23.5 Binding Fogs And Backgrounds | Fog and background pairs are bound and unbound by touching shapes within the world. |
Online at http://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Chapter23-Fog
Master source code archive is under subversion control at
http://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Chapter23-Fog
Also available: current and archived nightly builds and distributions of these examples, all published under an Open-Source License.
The X3D Resources: Examples page and Savage Developers Guide provide more information about the production of this archive.