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15 X3D Models | X3D Model Descriptions | |
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Background Colors Only | Added a Background node to the KelpForest world. | |
Background Images Only | Simple Background node with images only. | |
Background Kelp Forest Main | Added a Background node to the KelpForest world. | |
Background Selector | Select one of four Background nodes to show a time-of-day effect. | |
Background Sequencer | Cycle through four Background nodes to show a time-of-day effect. | |
Background Time Of Day | Interpolate between Background color arrays to show a gradually changing time-of-day effect. | |
Directional Light Example | An example of the DirectionalLight node showing no shadows on the lit geometry. | |
Fog Kelp Forest Main | Added fog to the KelpForest world to simulate the typical weather pattern in June in Monterey, CA. | |
Point Light Color | Example of a PointLight node showing the effect of distance on lighting of geometry. | |
Point Light Example | Two examples of scoped PointLight nodes showing the effects of distance on lit geometry. Faceted IndexedFaceSet is on the left, simple Box on the right. | |
Spot Light Color | Example of SpotLight showing effect of varying light colors on appearance | |
Spot Light Example | Example SpotLight node showing effects of beamWidth and cutOffAngle | |
Spot Light Visualization | Create outline geometry to show SpotLight coverage. Author TODO: use the X3D-Edit SpotLight editor to modify and re-visualize the first SpotLight. | |
Texture Background Example | Simple TextureBackground node with images only. | |
Texture Background Kelp Forest Main | Added an image panorama with the Background node to the Kelp Forest world. |
Online at https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter11LightingEnvironmentalEffects Master source-code model archive is under version control at |
The X3D Resources: Examples page and Savage Developers Guide provide more information about the production of this archive.