Package X3dForWebAuthors.Chapter12EnvironmentSensorSound
package X3dForWebAuthors.Chapter12EnvironmentSensorSound
Chapter 12 Environment Sensors and Sound: environmental sensors detect user visibility proximity and collision, while 3D spatial sound sources can greatly improve user engagement in a scene.
The X3D Java Scene Access Interface (x3djsail) package provides concrete classes for each X3D node and statement.
Online: X3D Java Scene Access Interface Library (X3DJSAIL) and X3DJSAIL Javadoc
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ClassDescriptionDisabled collision with all objects with a Collision node in the Kelp Forest world.Simple test of LoadSensor node.An example use of the LoadSensor node in the Kelp Forest world.An example use of the LoadSensor node in the Kelp Forest world.Demonstrates use of a ProximitySensor in building a HUD.This example uses a ProximitySensor node to position a heads-up display (HUD) in the Kelp Forest world.Example multiple ProximitySensor non-overlapping regions.Example ProximitySensor regions.Example multiply-instanced ProximitySensor with overlapping regions.Example of a single ProximitySensor region.An example of the Sound and AudioClip node showing the effect of the various volume regions.Provide a test scene for sound files using various audio formats.UsingLoadSensor to test when AudioClip loading is complete.An example of the Sound node for testing X3D-Edit author-assist visualization.VisibilitySensor example.