Interface TriangleSet2D

All Superinterfaces:
X3DGeometryNode, X3DNode
All Known Implementing Classes:
TriangleSet2D

public interface TriangleSet2D
extends X3DGeometryNode
TriangleSet2D is a geometry node that defines a set of filled 2D triangles in X-Y plane.

X3D node tooltip: [X3DGeometryNode] TriangleSet2D is a geometry node that defines a set of filled 2D triangles in X-Y plane.
  • Hint: insert a Shape node before adding geometry or Appearance.

Package hint: This interface is defined by the X3D Java Language Binding Specification for the Scene Authoring Interface (SAI).
See Also:
SAI Java Specification, X3D Abstract Specification: TriangleSet2D, X3D Tooltips: TriangleSet2D, X3D Scene Authoring Hints: Meshes
  • Method Summary

    Modifier and Type Method Description
    X3DMetadataObject getMetadata()
    Provide org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.
    boolean getSolid()
    Provide boolean value from initializeOnly SFBool field named solid.
    float[] getVertices()
    Provide array of 2-tuple float results from inputOutput MFVec2f field named vertices.
    TriangleSet2D setMetadata​(X3DMetadataObject newValue)
    Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.
    TriangleSet2D setSolid​(boolean newValue)
    Accessor method to assign boolean value to initializeOnly SFBool field named solid.
    TriangleSet2D setVertices​(float[] newValue)
    Accessor method to assign 2-tuple float array to inputOutput MFVec2f field named vertices.
  • Method Details

    • getMetadata

      X3DMetadataObject getMetadata()
      Provide org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.

      Tooltip: [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
      Specified by:
      getMetadata in interface X3DGeometryNode
      Specified by:
      getMetadata in interface X3DNode
      Returns:
      value of metadata field
      See Also:
      X3D Scene Authoring Hints: Metadata Nodes
    • setMetadata

      TriangleSet2D setMetadata​(X3DMetadataObject newValue)
      Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.

      Tooltip: [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
      Specified by:
      setMetadata in interface X3DGeometryNode
      Specified by:
      setMetadata in interface X3DNode
      Parameters:
      newValue - is new value for the metadata field.
      Returns:
      TriangleSet2D - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
      X3D Scene Authoring Hints: Metadata Nodes
    • getSolid

      boolean getSolid()
      Provide boolean value from initializeOnly SFBool field named solid.

      Tooltip: Setting solid true means draw only one side of polygons (backface culling on), setting solid false means draw both sides of polygons (backface culling off).
      • Hint: mnemonic "this geometry is solid like a brick" (you don't render the inside of a brick).
      • Warning: default value true can completely hide geometry if viewed from wrong side!
      • Hint: if in doubt, use solid='false' for maximum visibility.
      • Warning: solid false not supported in VRML97.
      Returns:
      value of solid field
    • setSolid

      TriangleSet2D setSolid​(boolean newValue)
      Accessor method to assign boolean value to initializeOnly SFBool field named solid.

      Tooltip: Setting solid true means draw only one side of polygons (backface culling on), setting solid false means draw both sides of polygons (backface culling off).
      • Hint: mnemonic "this geometry is solid like a brick" (you don't render the inside of a brick).
      • Warning: default value true can completely hide geometry if viewed from wrong side!
      • Hint: if in doubt, use solid='false' for maximum visibility.
      • Warning: solid false not supported in VRML97.
      Parameters:
      newValue - is new value for the solid field.
      Returns:
      TriangleSet2D - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getVertices

      float[] getVertices()
      Provide array of 2-tuple float results from inputOutput MFVec2f field named vertices.

      Tooltip: 2D coordinates of TriangleSet2D vertices.
      • Warning: simple-geometry dimensions are initializeOnly and cannot be changed after initial creation, avoiding the need for potentially expensive tessellation at run time.
      • Hint: for size animation, modify the scale of a parent/ancestor Transform node instead.
      Returns:
      value of vertices field
    • setVertices

      TriangleSet2D setVertices​(float[] newValue)
      Accessor method to assign 2-tuple float array to inputOutput MFVec2f field named vertices.

      Tooltip: 2D coordinates of TriangleSet2D vertices.
      • Warning: simple-geometry dimensions are initializeOnly and cannot be changed after initial creation, avoiding the need for potentially expensive tessellation at run time.
      • Hint: for size animation, modify the scale of a parent/ancestor Transform node instead.
      Parameters:
      newValue - is new value for the vertices field.
      Returns:
      TriangleSet2D - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).