Interface X3DLightNode

All Superinterfaces:
X3DChildNode, X3DNode
All Known Subinterfaces:
DirectionalLight, PointLight, SpotLight, TextureProjector, TextureProjectorParallel, X3DTextureProjectorNode
All Known Implementing Classes:
DirectionalLight, PointLight, SpotLight, TextureProjector, TextureProjectorParallel

public interface X3DLightNode
extends X3DChildNode
Light nodes provide illumination for rendering geometry in the scene. Implementing nodes must include a global field with type SFBool and accessType inputOutput.


Package hint: This interface is defined by the X3D Java Language Binding Specification for the Scene Authoring Interface (SAI).
See Also:
SAI Java Specification, X3D Abstract Specification, X3D Tooltips, X3D Scene Authoring Hints
  • Method Summary

    Modifier and Type Method Description
    float getAmbientIntensity()
    Provide float value within allowed range of [0,1] from inputOutput SFFloat field named ambientIntensity.
    float[] getColor()
    Provide array of 3-tuple float results using RGB values [0..1] using RGB values [0..1] from inputOutput SFColor field named color.
    float getIntensity()
    Provide float value within allowed range of [0,1] from inputOutput SFFloat field named intensity.
    X3DMetadataObject getMetadata()
    Provide org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.
    boolean getOn()
    Provide boolean value from inputOutput SFBool field named on.
    float getShadowIntensity()
    Provide float value within allowed range of [0,1] from inputOutput SFFloat field named shadowIntensity.
    boolean getShadows()
    Provide boolean value from inputOutput SFBool field named shadows.
    X3DLightNode setAmbientIntensity​(float newValue)
    Accessor method to assign float value to inputOutput SFFloat field named ambientIntensity.
    X3DLightNode setColor​(float[] newValue)
    Accessor method to assign 3-tuple float array using RGB values [0..1] to inputOutput SFColor field named color.
    X3DLightNode setIntensity​(float newValue)
    Accessor method to assign float value to inputOutput SFFloat field named intensity.
    X3DLightNode setMetadata​(X3DMetadataObject newValue)
    Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.
    X3DLightNode setOn​(boolean newValue)
    Accessor method to assign boolean value to inputOutput SFBool field named on.
    X3DLightNode setShadowIntensity​(float newValue)
    Accessor method to assign float value to inputOutput SFFloat field named shadowIntensity.
    X3DLightNode setShadows​(boolean newValue)
    Accessor method to assign boolean value to inputOutput SFBool field named shadows.
  • Method Details

    • getAmbientIntensity

      float getAmbientIntensity()
      Provide float value within allowed range of [0,1] from inputOutput SFFloat field named ambientIntensity.
      Returns:
      value of ambientIntensity field
    • setAmbientIntensity

      X3DLightNode setAmbientIntensity​(float newValue)
      Accessor method to assign float value to inputOutput SFFloat field named ambientIntensity.
      Parameters:
      newValue - is new value for the ambientIntensity field.
      Returns:
      X3DLightNode - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getColor

      float[] getColor()
      Provide array of 3-tuple float results using RGB values [0..1] using RGB values [0..1] from inputOutput SFColor field named color.
      Returns:
      value of color field
    • setColor

      X3DLightNode setColor​(float[] newValue)
      Accessor method to assign 3-tuple float array using RGB values [0..1] to inputOutput SFColor field named color.
      Parameters:
      newValue - is new value for the color field.
      Returns:
      X3DLightNode - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getIntensity

      float getIntensity()
      Provide float value within allowed range of [0,1] from inputOutput SFFloat field named intensity.
      Returns:
      value of intensity field
    • setIntensity

      X3DLightNode setIntensity​(float newValue)
      Accessor method to assign float value to inputOutput SFFloat field named intensity.
      Parameters:
      newValue - is new value for the intensity field.
      Returns:
      X3DLightNode - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getMetadata

      X3DMetadataObject getMetadata()
      Provide org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.
      Specified by:
      getMetadata in interface X3DChildNode
      Specified by:
      getMetadata in interface X3DNode
      Returns:
      value of metadata field
      See Also:
      X3D Scene Authoring Hints: Metadata Nodes
    • setMetadata

      X3DLightNode setMetadata​(X3DMetadataObject newValue)
      Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.
      Specified by:
      setMetadata in interface X3DChildNode
      Specified by:
      setMetadata in interface X3DNode
      Parameters:
      newValue - is new value for the metadata field.
      Returns:
      X3DLightNode - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
      X3D Scene Authoring Hints: Metadata Nodes
    • getOn

      boolean getOn()
      Provide boolean value from inputOutput SFBool field named on.
      Returns:
      value of on field
    • setOn

      X3DLightNode setOn​(boolean newValue)
      Accessor method to assign boolean value to inputOutput SFBool field named on.
      Parameters:
      newValue - is new value for the on field.
      Returns:
      X3DLightNode - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getShadowIntensity

      float getShadowIntensity()
      Provide float value within allowed range of [0,1] from inputOutput SFFloat field named shadowIntensity.
      Returns:
      value of shadowIntensity field
    • setShadowIntensity

      X3DLightNode setShadowIntensity​(float newValue)
      Accessor method to assign float value to inputOutput SFFloat field named shadowIntensity.
      Parameters:
      newValue - is new value for the shadowIntensity field.
      Returns:
      X3DLightNode - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getShadows

      boolean getShadows()
      Provide boolean value from inputOutput SFBool field named shadows.
      Returns:
      value of shadows field
    • setShadows

      X3DLightNode setShadows​(boolean newValue)
      Accessor method to assign boolean value to inputOutput SFBool field named shadows.
      Parameters:
      newValue - is new value for the shadows field.
      Returns:
      X3DLightNode - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).