Interface Normal

All Superinterfaces:
X3DGeometricPropertyNode, X3DNode, X3DNormalNode
All Known Implementing Classes:
Normal

public interface Normal
extends X3DNormalNode
Normal defines a set of 3D surface-normal vectors that apply either to a sibling Coordinate|CoordinateDouble node, or else to a parent ElevationGrid node.

X3D node tooltip: [X3DNormalNode] Normal defines a set of 3D surface-normal vectors that apply either to a sibling Coordinate|CoordinateDouble node, or else to a parent ElevationGrid node. Normal values are perpendicular directions that are used per-polygon or per-vertex when computing lighting and shading.
  • Hint: Normal values are typically only calculated or applied once, during initial loading of model geometry.
  • Hint: custom Normal values can produce special effects.
  • Hint: if no child Normal node is provided, the X3D browser shall automatically generate normals, using creaseAngle to determine smoothed shading across shared vertices.
  • Hint: computation of normal values is performed quite quickly on modern 3D graphics hardware, often with no perceptible delay.
  • Warning: adding normal values to a model might significantly increase file size. Testing can help determine proper tradeoffs between file size, network transmission delays and initial rendering speed.
  • Hint: normal vectors perpendicular to 3D surface https://en.wikipedia.org/wiki/Normal_(geometry)

Package hint: This interface is defined by the X3D Java Language Binding Specification for the Scene Authoring Interface (SAI).
See Also:
SAI Java Specification, X3D Abstract Specification: Normal, X3D Tooltips: Normal, X3D Scene Authoring Hints
  • Method Summary

    Modifier and Type Method Description
    X3DMetadataObject getMetadata()
    Provide org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.
    float[] getVector()
    Provide array of 3-tuple float results within allowed range of [-1,1] from inputOutput MFVec3f field named vector.
    Normal setMetadata​(X3DMetadataObject newValue)
    Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.
    Normal setVector​(float[] newValue)
    Accessor method to assign 3-tuple float array to inputOutput MFVec3f field named vector.