[Source] problem with jgeom build, java3d dependency
Justin Couch
justin at vlc.com.au
Thu Nov 28 23:53:59 PST 2013
On 29/11/2013 6:19 am, Alan Hudson wrote:
> I assume some day JOGL will stop working but at least for
> me changing over Xj3D's rendering system is not a priority.
Apart from the vecmath issue, this should be relatively painless. Xj3D
basically tries to avoid using JOGL directly and hands that off to AV3D
to manage. The little bit it does is for the canvas setup, which I've
mostly removed in 3.0. The only other functional change I've done
internally is that all matrices are double precision rather than single
precision previously.
What I would see as an impact is just getting those JOGL files from
somewhere different. For those using JNLP (if there's anyone left!),
just point to JOGAMP's servers instead.
Architecturally, not much has changed for AV3D 3.0. Build system is now
maven so that it can fit in that environment (snapshots are available
from sonatype, no release versions yet until I get the RTT stuff
sorted). Otherwise, more of the same for now, just with a supported
rendering API (ie, I've been using a mac for the past year and annoyed
that JOGL 1.0 doesn't work on it at all....)
--
Justin Couch http://www.vlc.com.au/
Java 3D Graphics Information http://www.j3d.org/
LinkedIn http://au.linkedin.com/in/justincouch/
G+ WetMorgoth
-------------------------------------------------------------------
"Look through the lens, and the light breaks down into many lights.
Turn it or move it, and a new set of arrangements appears... is it
a single light or many lights, lights that one must know how to
distinguish, recognise and appreciate? Is it one light with many
frames or one frame for many lights?" -Subcomandante Marcos
-------------------------------------------------------------------
More information about the Source
mailing list