[X3D-Public] ROUTEs can send an event to a point in the 3D space?

Joe D Williams joedwil at earthlink.net
Fri Aug 21 12:51:43 PDT 2009


You can add/remove routes using SAI script.
Otherwise I don't quite understand what you are trying to do.
Best Regards,
Joe

----- Original Message ----- 
From: "diego martínez" <diegomp1982 at gmail.com>
To: <x3d-public at web3d.org>
Sent: Friday, August 21, 2009 3:15 AM
Subject: [X3D-Public] ROUTEs can send an event to a point in the 3D 
space?


> Hello everybody!
>
> This is my first message to the list, even though I have some 
> experience
> using the good old VRML.
>
> I would like to add a plug in a Virtual Environment (VE), so that 
> any object
> placed over the plug (collision) would receive events to turn it on 
> or off.
>
> My initial idea was to define prototypes with a boolean input field 
> for the
> different objects (bulbs, toys,...) I wanted to plug. These objects 
> would be
> moved over a table using a PlaneSensor. Then I would connect a 
> button with a
> TouchSensor that would send its events to the position of the 'plug' 
> in the
> 3D space.  I would like this plug to be also movable using a 
> PlaneSensor.
>
> Unluckily, after checking X3D specification, I think this approach 
> is not
> possible.
>
> How could I implement such a behaviour in X3D?
> I have tried to create an script executed by the objects likely to 
> be
> connected to the plug, in which I would manually check the collision 
> among
> these objects, but I would need to get the 3D position of both the 
> plug and
> the object. Is there any way to do this?
>
> Would I need to use SAI and have a parallel SceneGraph -an external 
> java
> SceneGraph- definition that allows me to check such things??
>
> Thanks in advance!!
>


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