[X3D-Public] X3D Music Video

Len Bullard cbullard at hiwaay.net
Sat Nov 21 08:37:22 PST 2009


In the interactive version, sure.   Those are the canned movements from the
VivatyStudio library with some modifications, screen shot with Jing and
edited together in Sony Vegas.   For real-time, I'd add a lock control so
the viewer could sit back and watch or take control of the camera.
Originally it was a tutorial for demonstrating how to control the music
selections, volume etc. from the HTML wrapper page.  OTOH, YouTube is radio
these days so why not screen capture and go with it.  

For virtual reality albums, ROL is still a better realization.  I had a
chance to discuss that concept with an A-list movie music producer recently.
Game people approach him and he wasn't interested.  When I explained the
potentials of 3D real-time audio he was intrigued.  I think too often the
gamers go after these folks as subcontractors to their own work and don't
understand that these folks are composers looking for ways to expand their
own art.  A key concept for the future of most media is the ability to
release simultaneously in multiple formats and cost points.

We still have to come to a respectful consensus on copyrights, mash ups etc.
The A-list artists get that more than some realize and are looking to do the
right thing for all concerned.  

len

-----Original Message-----
From: Alan Hudson [mailto:giles at yumetech.com] 
Sent: Saturday, November 21, 2009 10:11 AM
To: Len Bullard
Cc: x3d-public at web3d.org
Subject: Re: [X3D-Public] X3D Music Video

Len Bullard wrote:
> http://www.youtube.com/watch?v=W3s1jOoI0yg
> 
>  
> 
> X3D music video.  Dirt cheap.   Thanks to Tony Parisi, Kevin Victor and
> Maurio Turri.
> 
>  
> 
> I screen captured the tutorial for the music sequencer.  I'm surprised
more
> bands don't do this.  The only problem is the color/rez takes a beating.
> 

that was really cool.

If someone was running it interactively would you want them to be able 
to control the camera?  Ie I liked the camera movements starting towards 
the middle.  But I'm not certain if the user had camera control they 
would get the same experience.





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