[X3D-Public] UI Standards. WAS: When will see Kinect + X3D input? Soon? Here's Kinect + World of Warcraft

x3d-public x3d-public at 3dnpvei.com
Fri Nov 18 16:40:29 PST 2011


Hello Christoph,

Interesting questions. What do you have in mind? Let me try to answer. 

1- Perhaps in a third party view, but then the second browser instance would be controlling the pilot (if there is/was such an impmentation). So what's the difference? I am not sure what you are asking exactly. 

2- Good question perhaps. But do we really want avatar user-interface standardization? If you look at the game industry for example, innovations is a driving factor. Wouldn't standardization impede innovation in that regard?

3- I think you may want to look into Distributed Interactive Simulation (DIS) and even Living Worlds for an historical perspective if you haven't (but I suspect you have). There have been some implementation efforts of these and other proposals, but MU user-interface standards??? I would refer back to question #2. 

4- You can download Avatar Studio 2 and patch files at officetowers.com (click My Avatar).

Cheers,
Lauren
3dnpvei.com


From: x3d-public-bounces at web3d.org [mailto:x3d-public-bounces at web3d.org] On Behalf Of Christoph Valentin
Sent: Friday, November 18, 2011 12:47 PM
To: Sven-Erik Tiberg; x3d-public at web3d.org
Subject: Re: [X3D-Public] When will see Kinect + X3D input? Soon? Here's Kinect + World of Warcraft

Hi

Some additional questions/thoughts............

Opinion: The following sentence is true for any Web3D browser and any
              multiuser system:
   In any X3D/VRML multiuser session with M users and N instances of a
   Web3D browser, each (pilot) user controls one pilot avatar and N-1 follower avatars.

Question#1: Can we think of situations, where the pilot avatar and the user do
not share the same instance of the Web3D Browser, but use different instances?

Question#2: How far is the interface between user and his pilot avatar
standardized? Do exist de facto standards?

Question#3: How far is the interface between pilot avatar and his followers
standardized? Do exist de facto standards?

Question#4: Could anybody recommend authoring tools for X3D/VRML avatars?
            (pricing according to hobby use cases, it should be flexible and
             extensible, fitting to any Web3D browser, best would be open source)

Thanks for your help........

Christoph

-------- Original-Nachricht --------
Datum: Fri, 18 Nov 2011 16:03:17 +0000
Von: Sven-Erik Tiberg <Sven-Erik.Tiberg at ltu.se>
An: Yvonne Jung <yjung at igd.fhg.de>
CC: X3D Graphics public mailing list <x3d-public at web3d.org>
Betreff: Re: [X3D-Public] When will see Kinect + X3D input? Soon? Here's Kinect + World of Warcraft
Hi

Open up new possibilities combining kinetik with instant reality AR!
David: you writes about a server can it be a server demon in the same computer that are running Kinetik / OpenNI and a X3D browser or application?
/Sven-Erik

Skickat från min iPhone

17 nov 2011 kl. 20:59 skrev "Yvonne Jung" <yjung at igd.fhg.de>:
 
Hi,

Kinect can be used together with Instant Reality:
http://doc.instantreality.org/tutorial/using-openni-devices/ 

Regards
Yvonne 

Am 17.11.2011 um 19:23 schrieb Dave A <dave at realmofconcepts.com>:
 
I think you would need it running a server, which may be localhost, and talk to that via Ajax or network sensor. Of course if a browser can be extended via DLL, that browser could talk directly to the Kinect, but if you want it multi-platform, local server is the most generic.
OpenNI includes hand tracking. Not sure where they are with finger tracking yet. 
OpenCV and OpenNI have been used together for extra tracking goodness.

Dave A

On 11/17/2011 1:50 AM, Sven-Erik Tiberg wrote: 
The newly relesed Kinect SDK http://kinectforwindows.org/ seems interesting, but how to connect it to a X3D sceen. 
Maybee trough some NetworkSensorNode using some protocol and JScript using libs from http://strophe.im/, or a C++ based X3Dbrowser but then it's limited to that browser.
This will give body gesture control, could it be possible to add OpenCV based code to add hand/finger control.
And can we use "brain position feedback control" to on the fly calibrate positions and will it introduse brain fatigue.
 
Just some thoughts.
 
/Sven-Erik
  
________________________________________
From: x3d-public-bounces at web3d.org [x3d-public-bounces at web3d.org] on behalf of Damon H [web3dstudent at gmail.com]
Sent: Wednesday, December 29, 2010 11:28 PM
To: John Carlson
Cc: X3D Graphics public mailing list
Subject: Re: [X3D-Public] When will see Kinect + X3D input? Soon? Here's Kinect + World of Warcraft
This is a step in the right direction.
Microsoft XBox 360 Kinect preview for X3D applications
http://www.youtube.com/watch?v=pNxoPKj5tVs 


On Wed, Dec 29, 2010 at 2:22 PM, John Carlson <john.carlson3 at sbcglobal.net> wrote:
http://www.youtube.com/watch?v=62wj8eJ0FHw

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