[X3D-Public] X3D MultiTexturing - how about we start fixing thespec? :)

Joe D Williams joedwil at earthlink.net
Wed Aug 7 11:36:25 PDT 2013


Hi All,


----- Original Message ----- 
From: "Don Brutzman" <brutzman at nps.edu>
Sent: Wednesday, August 07, 2013 9:54 AM
Subject: Re: [X3D] MultiTexture Bug


> The X3D working group has been steadily working to include 
> MultiTexture
> issues.  A lot has been done already from a working group and
> specification perspective.  Recap of details follows.
>
> On today's weekly X3D teleconference, we reviewed and updated the 
> _X3D
> v3.4_ list of candidate efforts.
>
> http://web3d.org/wiki/index.php/X3D_version_3.4_Development
>
> The list of technologies includes:
>
> * _X3D Multitexture_ is undergoing review for correctness, 
> completeness
> and conformance of rendering example scenes
>
> That wiki page has a lot of information already, available at
>
> http://web3d.org/wiki/index.php/X3D_Multitexture
>
> Now that X3D version 3.3 is complete, we can pursue this.  How about
>
> Wednesday August 24, 08-1000 pacific, Web3D Consortium 
> teleconference line
>
> As noted elsewhere, our ability to make progress depends on
> contributions of effort:  code, examples, prose, discussion, review.
>
> Who can join?  Or is another time needed?  Looking forward to 
> continued
> progress.
>
> On 8/7/2013 7:51 AM, Joe D Williams wrote:
>>> "I did submit the multi-texturing bugs as spec comments at least 
>>> two
>> times already, without any response... I understand that these 
>> issues
>> are complicated and may require some discussion, that's why this 
>> time
>> I want to encourage some public talk, and would appreciate some
>> confirmation like "Ok, the fix is applied to X3D spec in 
>> development,
>> move on" :)"
>>
>> Michalis Kamburelis <michalis.kambi at gmail.com>
>>
>> X3D Public
>
> all the best, Don
> -- 
> Don Brutzman  Naval Postgraduate School, Code USW/Br 
> brutzman at nps.edu
> Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA 
> +1.831.656.2149
> X3D graphics, virtual worlds, navy robotics 
> http://faculty.nps.edu/brutzman
----- Original Message ----- 
From: "Michalis Kamburelis" <michalis.kambi at gmail.com>
To: "Joe D Williams" <joedwil at earthlink.net>
Cc: "x3d-public" <x3d-public at web3d.org>
Sent: Tuesday, August 06, 2013 11:43 AM
Subject: Re: [X3D-Public] X3D MultiTexturing - how about we start 
fixing thespec? :)


>> The only way you get to talk to the specmaster around here is to 
>> submit your
>> findings as bugs against the spec as entered using the Web3D.org 
>> Spec
>> comment form.
>> That is the only way to work with spec bugs in the ISO process.
>
> I did submit the multi-texturing bugs as spec comments at least two
> times already, without any response... I understand that these 
> issues
> are complicated and may require some discussion, that's why this 
> time
> I want to encourage some public talk, and would appreciate some
> confirmation like "Ok, the fix is applied to X3D spec in 
> development,
> move on" :)
>
> I don't mind submitting them another time as spec comments, if you
> think it is useful. But at this point, I'm not sure is it productive
> to duplicate existing reports.
>
>> Good Work on MultiTexture, it is needed for HAnim. Have you 
>> verified your
>> thoughts by looking at what WebGL does?
>
> WebGL is an OpenGL for JavaScript. It allows directly using shader
> (GLSL) code. As such, it's light-years above the X3D MultiTexturing
> options, but also not so easy to use (imperative, GLSL etc.).
>
> Michalis

Best Regards,
Joe




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