[X3D-Public] X3D for Web Authors Examples Archive, plus audio test scene of different sound formats

GLG info at 3dnetproductions.com
Mon Dec 9 15:31:35 PST 2013


Another vote for keeping MIDI. The standard is not only widely used for
music production, but it also has applications in automation, robotic, etc. 

Lauren
3DNetProductions.com

-----Original Message-----
From: X3D-Public [mailto:x3d-public-bounces at web3d.org] On Behalf Of Michalis
Kamburelis
Sent: Saturday, December 07, 2013 7:03 PM
To: Don Brutzman
Cc: x3d-courses at movesInstitute.org; X3D Graphics public mailing list
Subject: Re: [X3D-Public] X3D for Web Authors Examples Archive, plus audio
test scene of different sound formats

Don Brutzman wrote:
>> Browsers shall support at least the wavefile format in uncompressed PCM
format (see [WAV]).
>> It is recommended that browsers also support the MIDI file type 1 sound
format (see 2.[MIDI])
>> and the MP3 compressed format (see 2.[I11172-1]). MIDI files are presumed
to use the General MIDI patch set.
>
> Wondering what other file formats ought to be listed?

Ogg Vorbis, please. It is an open format, offering good lossy 
compression, beats MP3 IMHO (is not encumbered in any patents), and is 
widely accepted (at least in game gev, with both open- and closed-source 
engines).

view3dscene and Castle Game Engine support only Wav and OggVorbis 
formats and so far everyone seems happy with it :)

And I would think about removing MIDI from the list of advised formats. 
MIDI is a rather old format (and idea). At least for a modern game 
engine, MIDI support seems rather useless.

Michalis

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