[x3d-public] [x3d] Purpose of X3D > IE

doug sanden highaspirations at hotmail.com
Thu Oct 6 15:31:01 PDT 2016


> Cobweb has problems with IE11 related to certain of the examples. 
IE deprecated, Edge OK?
more..
if this weighs against cobweb-like solutions in the minds of web3d v4 spec developers/sponsors, I've noticed on windows 10 IE is not shown automatically (its on the system, you have to hunt for it) and Edge is the default browser. Edge seems to be working ok with cobweb, what little I've tried. 
more..
But native plugins -like ActiveX Cosmo, Cortona and AxFreewrl- don't run in Edge. There's a movement away from non-sandboxed 'native code' plugins / apps. By sandbox that means the app -if carrying malicious code- can't get to your hard drive in general (just a sandbox area where temp files for the app are created, and where downloaded files can be stored locally) and can't get into operating system state in general. Windows Store has sandboxed apps aka uwp/winRT. (a derivitive of freewrl runs in uwp). Android apps are sandboxed (a few derivitives of freewrl run in Android with NDK or Java frontends).

________________________________________
From: x3d-public <x3d-public-bounces at web3d.org> on behalf of John Richardson <richards at spawar.navy.mil>
Sent: October 6, 2016 3:43 PM
To: 'John Carlson'; 'Leonard Daly'
Cc: 'X3D Graphics public mailing list'; 'X3D Graphics member mailing list'
Subject: Re: [x3d-public] [x3d] Purpose of X3D

Hello,

Cobweb has problems with IE11 related to certain of the examples. Details have been forwarded to Holger…☺…☺

Firefox seems OK on Windows 7 Professional.

Cobweb will not work with Safari on Macintosh El Capitan.

The X3DOM examples will load in Safari, at least so far…☺…☺

John “double smiley” Richardson

From: x3d-public [mailto:x3d-public-bounces at web3d.org] On Behalf Of John Carlson
Sent: Thursday, October 06, 2016 6:37 PM
To: Leonard Daly
Cc: X3D Graphics public mailing list; X3D Graphics member mailing list
Subject: Re: [x3d-public] [x3d] Purpose of X3D


On Oct 6, 2016 1:21 PM, "Leonard Daly" <Leonard.Daly at realism.com<mailto:Leonard.Daly at realism.com>> wrote:
>
> I
> Given that we have maybe 7 part time people (right now) where does X3D go?

Frankly, since cobweb supports prototypes, scripts, vrml, and it seems Dom interactions, we should start supporting cobweb heavily.



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