[x3d-public] [x3d] Purpose of X3D

John Carlson yottzumm at gmail.com
Thu Oct 6 19:57:53 PDT 2016


Considering we only used to be able to get a single X3D browser on some
platforms, I think cobweb's progress has been amazing.

On Oct 6, 2016 5:45 PM, "John Richardson" <richards at spawar.navy.mil> wrote:

> Hello,
>
>
>
> Cobweb has problems with IE11 related to certain of the examples. Details
> have been forwarded to Holger…J…J
>
>
>
> Firefox seems OK on Windows 7 Professional.
>
>
>
> Cobweb will not work with Safari on Macintosh El Capitan.
>
>
>
> The X3DOM examples will load in Safari, at least so far…J…J
>
>
>
> John “double smiley” Richardson
>
>
>
> *From:* x3d-public [mailto:x3d-public-bounces at web3d.org] *On Behalf Of *John
> Carlson
> *Sent:* Thursday, October 06, 2016 6:37 PM
> *To:* Leonard Daly
> *Cc:* X3D Graphics public mailing list; X3D Graphics member mailing list
> *Subject:* Re: [x3d-public] [x3d] Purpose of X3D
>
>
>
> On Oct 6, 2016 1:21 PM, "Leonard Daly" <Leonard.Daly at realism.com> wrote:
> >
> > I
> > Given that we have maybe 7 part time people (right now) where does X3D
> go?
>
> Frankly, since cobweb supports prototypes, scripts, vrml, and it seems Dom
> interactions, we should start supporting cobweb heavily.
>
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