[x3d-public] Support for specular maps (and more) in view3dscene, and Blender exporter to CommonSurfaceShader

Andreas Plesch andreasplesch at gmail.com
Fri May 5 16:55:12 PDT 2017


On Mon, May 1, 2017 at 5:34 AM, Michalis Kamburelis <
michalis.kambi at gmail.com> wrote:

> 2017-05-01 1:48 GMT+02:00 Andreas Plesch <andreasplesch at gmail.com>:
> >
> > Very nice. I forked and updated the examples in cors branch to use https
> and
> > a x3dom crossOrigin field for loading the textures with rawgit. As a
> result
> > the examples now are live on these rawgit links:
> >
> > https://github.com/andreasplesch/demo-models/blob/cors/common_surface_
> shader/x3dom/live_links.md
> >
> > for example:
> >
> > https://rawgit.com/andreasplesch/demo-models/cors/common_surface_shader/
> x3dom/leaf.html
> >
>
> This is great, this makes them comfortable to view online! I applied
> your changes:)
>
>
I am experimenting a bit more with the common surface shader examples.
Making the point light source dynamic shows off the detail of the
pseudo-relief of the normaltexture:
https://rawgit.com/andreasplesch/demo-models/css-x3dom/common_surface_shader/x3dom/leaf.html
https://rawgit.com/andreasplesch/demo-models/css-x3dom/common_surface_shader/x3dom/rust_metal_ambient_texture.html
https://rawgit.com/andreasplesch/demo-models/css-x3dom/common_surface_shader/x3dom/rust_metal_shininess_texture.html
https://rawgit.com/andreasplesch/demo-models/css-x3dom/common_surface_shader/x3dom/synthetic_metal_textures_specular_map.html

The great textures deserve highlighting :)

-Andreas
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