[x3d-public] Thoughts on creating "bad" or bad X3D files?

John Carlson yottzumm at gmail.com
Sun Apr 29 02:32:01 PDT 2018

I have created “good” X3D files using fuzz testing and Schema to direct the fuzz generator.

Has anyone created “bad” or bad X3D or XML files for testing which are still XML?  What approach did you take?  How do you ensure they are “bad”?  I need probably thousands for an experiment I am going to run.

Sounds like a job for the X3DUOM!


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