[x3d-public] CDATA sections don't show up on this X3D Resources Example, BasicShaders, that I can see in the decorated X3D

John Carlson yottzumm at gmail.com
Tue May 22 07:23:20 PDT 2018


I think it would be better to test if some browser specific component
existed, but not really sure.

John

On Tue, May 22, 2018, 8:50 AM GPU Group <gpugroup at gmail.com> wrote:

> I don't know if spec comments is fixed yet, I'll say an idea and my
> intention is that the same rules apply to it as if I had done the spec
> comment form.
> X3D SPEC COMMENT PUBLIC CONDITION APPLIES >>>>>>>>
> Could / should there be something in x3d equivalent to (in C) #ifdef that
> x3d parsers can filter based on the browser or other criteria?
>
> <condition name='browser' value='x_ite'>
> <condition_true>
> ... nodes
> </condition_true>
> <condition_false>
> .. nodes
> </condition_false>
> </condition>
>
> Then any un-reconcilable differences in browser technology can be filtered
> either at parse time, or by some ETL extract transform load filtering tool
> that take out the conditional elements.
> Maybe xml has that already?
> And authoring tools could support all browser technology with one file.
> <<<<<<<<<<< X3D SPEC COMMENT PUBLIC CONDITION APPLIES
> -Doug
>
> On Tue, May 22, 2018 at 6:31 AM, GPU Group <gpugroup at gmail.com> wrote:
>
>> - revisiting old topic from this time last year
>>
>> http://dug9.users.sourceforge.net/web3d/tests/ProgrammableShaders/SimpleShader/SimpleShader_kambu_desktop.x3d
>> - this one works in freewrl, although outer layer renders thinner.
>> -Doug
>>
>> On Mon, May 21, 2018 at 11:05 PM, John Carlson <yottzumm at gmail.com>
>> wrote:
>>
>>> Also, I think comments in a GLSL shader start with a //, not a #.  Or
>>> surround in /* … */
>>>
>>>
>>>
>>> Sent from Mail <https://go.microsoft.com/fwlink/?LinkId=550986> for
>>> Windows 10
>>>
>>>
>>>
>>> *From: *John Carlson <yottzumm at gmail.com>
>>> *Sent: *Tuesday, May 22, 2018 12:52 AM
>>> *To: *Don Brutzman <brutzman at nps.edu>; X3D Graphics public mailing list
>>> <x3d-public at web3d.org>
>>> *Subject: *CDATA sections don't show up on this X3D Resources Example,
>>> BasicShaders, that I can see in the decorated X3D
>>>
>>>
>>>
>>> I haven’t tried copy/paste.
>>>
>>>
>>>
>>>
>>> http://www.web3d.org/x3d/content/examples/Basic/Shaders/SimpleShaderIndex.html
>>>
>>>
>>>
>>> This is on the web page itself.
>>>
>>>
>>>
>>> Also X_ITE is drastically different from something like BS Contact for
>>> example.
>>>
>>>
>>>
>>> We need more ports. FreeWRL? X3DOM (maybe put a switch in for the
>>> Proto?).
>>>
>>>
>>>
>>> John
>>>
>>> Sent from Mail <https://go.microsoft.com/fwlink/?LinkId=550986> for
>>> Windows 10
>>>
>>>
>>>
>>>
>>>
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>>
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