[x3d-public] Generating 3D complex narrative; statistics on X3D or XML files
John Carlson
yottzumm at gmail.com
Sun Sep 16 14:38:38 PDT 2018
Leonard, it follows along the lines of me wanting to write games with just
the instructions or film a movie with just the script, or a score just by
humming. Since I am a programmer and not an artist, I would like to have
the computer as an assistive device to do these things. However, I would
like the computer to do most of the heavy lifting, by adding most of the
resources and artistry.
In other words, I need the computer to amplify my minimal artistry—my
talent lies in mathematics and coding.
I know I could use the real world with the right technology, and perhaps
that is what I should do. What software is there for the iPhone for
bringing the real world into the X3D web? Can I record movies and easily
incorporate them into 3d worlds? I really haven’t used many tools beyond
blender. I’m a vim kinda guy, I’ve never really advanced into the IDE
world even though I wrote a programming by demonstration environment.
I am crippled by my choice of tool it seems, just like some people are
stuck in excel.
On Sun, Sep 16, 2018 at 12:45 PM Leonard Daly <Leonard.Daly at realism.com>
wrote:
> John,
>
> Somehow I am missing your motivation to asking these questions. It would
> help me understand these questions, their implications, and what possible
> answers might be if I understood more of what is causing you to think along
> these lines and ask questions.
>
> Leonard Daly
>
>
> What are various approaches to generating 3D complex narrative worlds?
> There’s schema based, procedurally generated. Would a chaotic or quantum
> generator of 3D worlds be possible? Do we come up with the narrative
> first, then input it into a neural network to convert to XML? What’s the
> best way to generate narrative at this point? Should we approach it with
> text first, and then do something like XtraNormal did to produce animation?
>
>
>
> May I present that X3D 4.1 include complex (real and imaginary-virtual)
> narrative components. Perhaps we could introduce chaos in the physics
> component if not already there. An quantum too.
>
>
>
> I’m really working on creating more realistic test data.
>
>
>
> Should we attach appearance frequency to the schema? Other ideas?
>
>
>
> Has anyone done analysis on XML artifacts and can provide code or
> statistics on artifacts? Thanks! I am thinking of some hierarchical
> statistics structure I don’t know of. Could we provide statistics from
> within X3DJSAIL or an add-on?
>
>
>
> I am thinking that we could incorporate some of Alexander’s Nature of
> Order in the placement of features.
>
>
>
> Has anyone else thought on these topics? What do spatiotemporal
> databases allow you to do?
>
>
>
> Will X3D 4.1 reduce the need for virtual worlds?
>
>
>
> Thanks,
>
>
>
> John
>
>
>
>
> _______________________________________________
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>
>
> --
> *Leonard Daly*
> 3D Systems & Cloud Consultant
> LA ACM SIGGRAPH Past Chair
> President, Daly Realism - *Creating the Future*
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