[x3d-public] WASM/WASI for C/C++ VRML browsers on the web.

GPU Group gpugroup at gmail.com
Fri Oct 18 14:37:56 PDT 2019


GL,
Freewrl hasn't been generalized to vulkan (yet) but some of us would love
that.
One related idea is the nVidia real-time raytracing, which can be done
through DX and vulkan extensions - so generalizing freewrl to support one
or both of those as well as opengl would be very welcome.
-Doug

On Fri, Oct 18, 2019 at 3:25 PM GL <info at 3dnetproductions.com> wrote:

>
>
> This is the direction I've been looking into during the last few months.
> While at it, if it's feasible to  convert FreeWRL to the Vulkan API, that
> is definitely something I'd like to pursue also. But either way, OpenGL is
> fine too for now. A good start at least. Gina-Lauren
>
>
>
>
>
> ________________________________________________________
>
> * * * Interactive Multimedia - Internet Management * * *
>
>   * *  Virtual Reality -- Application Programming  * *
>
>     *   3D Net Productions  3dnetproductions.com   *
>
>
>
>
>
>
>
>
>
> *From:* x3d-public [mailto:x3d-public-bounces at web3d.org] *On Behalf Of *GPU
> Group
> *Sent:* Friday, October 18, 2019 9:53 AM
> *To:* John Carlson
> *Cc:* Roy Walmsley; X3D Graphics public mailing list
> *Subject:* Re: [x3d-public] WASM/WASI for C/C++ VRML browsers on the web.
>
>
>
> John,
>
> Q. would FreeWRL work in WASM/WASI?
>
> -Doug Sanden
>
> freewrl:
>
> - mostly flat C
>
> - depends on several (Linux type) libs
>
> - opengl graphics (with #ifdef configurations for GLES2 / opengl 2.1
> subset)
>
> - #ifdef configurations parameters to reduce functionality when lib is not
> available
>
> ? how would javascript work - would it continue depending on desktop lib
> or need a new interface to use web javascript
>
>
>
>
>
> On Thu, Oct 17, 2019 at 1:30 PM John Carlson <yottzumm at gmail.com> wrote:
>
> Is anyone considering WASM/WASI for bringing C/C++ VRML browsers
> (OpenInventor, etc.) to the web?  Let me know.
>
>
>
> I would like to participate if possible.
>
>
>
> John
>
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