[x3d-public] Translation between Sign Markup Languages, Converting Markup Languages, JSON to Scene Ontological Text (waiting for examples)
yottzumm at gmail.com
Tue Sep 17 07:01:59 PDT 2019
I’m looking at https://aslfont.github.io/Symbol-Font-For-ASL/ways-to-write.html#Comparison it appears that HamNoSys is for academic use. Comments? There are three written languages that focus on non-ASL signers, and three that says they’re for Public Use. The intersection of those two requirements leave SignWriting as the best choice. As a bonus, there are ASCII and Unicode (proposed) versions.
Perhaps we can develop a translator between HamNoSys and SignWriting? Does SWML really exist anymore? Maybe translating SWML examples to SiGML will help flesh out SiGML for public use? This appears to be the best reference I can find for SWML: http://www.signwriting.org/forums/software/swml/swml06.html There’s also this: https://tools.ietf.org/id/draft-slevinski-signwriting-text-02.html Perhaps SiGML is superior to SWML? Can SiGML and SignWriting be used together?
I would prefer if we could focus on semantics as a lingua franca if possible. I’m not quite sure how to do this, except convert sign language and VRML (X3D) to RDF/RDFS/OWL/TTL. Perhaps one could create a deaf ontology of virtual worlds? Or would that be the same as the current ontology?
I think converting SiGML to ontological text (once we get the semantics right for scenes) would be most useful, if you’re fishing for a project!
I think my brain just stopped. I need another mocha crutch!
Still waiting for feedback on scene ontological texts.
Sent from Mail for Windows 10
From: John Carlson
Sent: Tuesday, September 17, 2019 7:05 AM
To: Richard Kennaway
Cc: x3d-public at web3d.org
Subject: Re: [x3d-public] New Work Statement -- X3D Scenegraph to SemanticDescription and back. Semantics to Animation
It appears like there are many fonts for the deaf,
https://aslfont.github.io/Symbol-Font-For-ASL/ways-to-write.html. Your SiGML has the feature of being written in UTF-8 (I guess). Do you have a schema for SiGML?
On Tue, Sep 17, 2019 at 3:14 AM Richard Kennaway <richard at kennaway.org.uk> wrote:
I've done some work on animating sign language myself, going from the
(https://en.wikipedia.org/wiki/Hamburg_Notation_System) to a more
convenient XML-ised version called SiGML (Signing Gesture Markup
Language), and thence to animation data for any given avatar. The
animation data can be generated in a variety of formats, including
VRML, although I've never upgraded it to generate X3D. The most
complete description of the general approach I took is in the
unpublished (except for arXiv) "Avatar-independent scripting for
real-time gesture animation" https://arxiv.org/abs/1502.02961.
-- Richard Kennaway
Quoting John Carlson <yottzumm at gmail.com>:
[Hide Quoted Text]
It appears that there is quite a bit of research behind translating
sign languages and other movement languages to a graphical form.
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