[x3d-public] X3D Working Group agenda 9 OCT 2020: preparations for voting on release of X3D4 specification

John Carlson yottzumm at gmail.com
Fri Oct 9 07:46:03 PDT 2020


Status update X3DJSONLD:

1.   X3DUOM update testing not done.  Need to generate new X3D JSON
schema(s) from X3DUOM 4.0 (or any updates to 3.X)
     * this is primarily running through a schema check on X3D Resources
JSON Examples.
     * I would appreciate being pointed at various X3D4 examples to proceed
with testing. (No HTML please).
2.  ES6 (separate project)
     * project stalled.  One member fractured wrist, status of his code
unknown.  Need continued work on X3dToES6.xslt.    Work stalled on
ECMAScriptSerializer.js, but it is furthest along, I believe.
     * New contributors (developers/debuggers). There are plenty of
examples to debug at this point.
     * We are attempting to create a typesafe SAI for ES6, alongside
X3DJSAIL and X3DPSAIL.
3.  Health status
     * John's wrists seem to be getting better (yay).
     * John has been hallucinating word/number changes. He thought his two
credit cards had the same credit card number for a while.  All the more
reason to develop typesafe validation for JavaScript.

On Fri, Oct 9, 2020 at 9:20 AM Don Brutzman <brutzman at nps.edu> wrote:

> [Here is draft agenda for today's meeting]
>
> Attendees:
>
> TODO review: no member-restricted information is included in these minutes.
>
> Participation:
>
> [0.1] Web3D Teleconference Information
>         https://www.web3d.org/member/teleconference-information
>
> > Please use the following link for all Web3D Consortium Meetings.
> >
> > Join URL:
> https://us02web.zoom.us/j/81634670698?pwd=a1VPeU5tN01rc21Oa3hScUlHK0Rxdz09
>
> Last week's minutes:
>
> [0.2] [x3d-public] X3D minutes 2 OCT 2020: draft X3D4 Shape component, 3
> approaches to X3D4 shadows, RenderingEnvironment node, audio concepts
>
> http://web3d.org/pipermail/x3d-public_web3d.org/2020-October/013726.html
>
> Web3D 2020 Conference registration is FREE and open, schedule continues
> getting released online.
>
> [0.3] Web3D 2020 Conference registration
>         https://web3d.siggraph.org
>
> [0.4] blog entry "X3D in a Box"
>         https://webx3d.org/box-of-x3d
>
> ---
>
> 1. *Timeline*
>
> a. October. We are preparing for final review of X3D4 Working Draft 3 at
> the Web3D 2020 Conference, 9-13 November 2020.
>
> b. November. Subsequent to broad scrutiny and public discussion, a vote by
> Web3D Consortium members will be conducted that X3D4 is ready to proceed
> with standardization.
>
> c. December. Subject to approval by Web3D Consortium Board of Directors,
> X3D4 can then be submitted to ISO IEC/JTC 1/SC 24/ as Committee Draft (CD).
>
> d. We plan to release WD3 and then CD versions publicly under Web3D
> Consortium copyright.
>
> ---
>
> 2. *Specification Tasks*
>
> a. Editorial review of prose:  glTF and PBR-related components
>
> b. Informative section on X3D4 HTML5 integration: embedded (as per X3DOM)
> or loaded (as per X_ITE).
>
> c. Include author-definable shadow capability (e.g. shadowIntensity)?
>
> d. Mantis review: all critical issues resolved?
>
> ---
>
> 3. *Validation Infrastructure*
>
> a. X3D XML Schema, X3D DOCTYPE, X3D Unified Object Model
>
> b. X3D Unified Object Model (X3DUOM)
>
> c. X3D Java (X3DJSAIL) and X3D Python (X3DPSAIL)
>
> d. JavaScript X3DJSONLD update?
>
> e. X3D Tooltips (used by authors and tools)
>
> f. X3D conversion stylesheets
>
> g. X3D Regular Expressions (regexes)
>
> h. X3D Tidy
>
> i. X3D Validator
>
> ---
>
> 4. *Player Implementations*
>
> a. X_ITE
>
> b. X3DOM
>
> c. Castle Game Engine (view3dscene)
>
> d. FreeWrl
>
> e. Other X3D4 applications of note?
>
> ---
>
> 5. *Documentation*
>
> a. Reference pages
>
> * https://www.web3d.org/x3d4
>
> b. X3D4 Support Inventory Stylesheet
>
> c. X3D Resources
>
> d. X3D Scene Authoring Hints
>
> ---
>
> 6. *Examples*
>
> a. Web3D Consortium's X3D Example Archives
>
> b. glTF, PBR, NPR examples
>
> c. Audio examples
>
> d. Gap analysis
>
> ---
>
> It will be good to discuss these today and ensure we have a thorough "game
> plan" for release.
>
> All inputs welcome, have fun with X3D4!  8)
>
> all the best, Don
> --
> Don Brutzman  Naval Postgraduate School, Code USW/Br
> brutzman at nps.edu
> Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA   +1.831.656.2149
> X3D graphics, virtual worlds, navy robotics
> http://faculty.nps.edu/brutzman
>
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> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>
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