[x3d-public] Importing HAnim 2 into Blender

John Carlson yottzumm at gmail.com
Fri Mar 19 20:17:36 PDT 2021


If someone could work on getting these two imported into Blender, that 
would be superb!

Wish List!

https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Specifications/KoreanCharacterMotionAnnexC01Jin.x3d

https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Specifications/KoreanCharacterMotionAnnexD01Jin.x3d

Thanks!

John

On 3/19/21 8:36 PM, Joseph D Williams wrote:
>
> Can we get/make glTF(s) from some x3d hanim examples?
>
> Example ‘standard’ humanoid model data and animations encoded in both 
> styles?
>
> That is, we have a curated x3d hanim ‘standard’ skeleton and skin with 
> interpolator animations example and I would really like to see how to 
> use the best of both data styles as an example deliverable.
>
> showforum=80  pinned
>
> . . . because the Solar System ain’t gonna model itself …
>
> PercyMAP
>
> Surface feature exploration and identification tool - amazing 
> view-source and data repositories
>
> Thanks and Best,
>
> Joe
>
> *From: *Andreas Plesch <mailto:andreasplesch at gmail.com>
> *Sent: *Tuesday, March 16, 2021 7:10 AM
> *To: *X3D Graphics public mailing list <mailto:x3d-public at web3d.org>
> *Subject: *Re: [x3d-public] ... glTF examples
>
>
>     5. glTF examples
>
>     We'd like to offer more examples of glTF with X3D4 for display,
>     demonstration, and implementation efforts.
>
> Following the recent Mars rover landing, I generated an interactive 
> map with an animated glTF rover model:
>
> https://bit.ly/PercyMAP <https://bit.ly/PercyMAP>
>
> I am sharing it on an amateur but high level online forum:
>
> http://www.unmannedspaceflight.com/index.php?showforum=80 
> <http://www.unmannedspaceflight.com/index.php?showforum=80>
>
> In addition to the glTF inline, there are Protos, and some dom 
> integration of HUD functionality and buttons.
>
> For more public, non-specialist scenes, it is more important to guide 
> the experience. I found x3dom options to restrict keyboard and mouse 
> navigation especially useful. X3D may consider such more fine 
> grained controls on top of the navigation modes. It may mean 
> recommending additional navigation modes in the spec. such as onlyPAN, 
> onlyZOOM, PANZOOM etc., or have a modifier to existing modes such as 
> mode="-rotate" which would disable rotation.  Browser are allowed to 
> have such nonstandard navigation modes but I think it may make sense 
> to standardize them. A question for the UI working group.
>
>
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