[X3D-Ecosystem] Blender X3D HAnim to VRM export
John Carlson
yottzumm at gmail.com
Mon Jun 24 03:59:18 PDT 2024
belay that. I thought I had one. It's been a rough night.
Sorry, imploding. Probably due to COVID.
John
On Sun, Jun 23, 2024 at 11:13 PM John Carlson <yottzumm at gmail.com> wrote:
> I have a good python script, AFAICT, from *unmentionable* and me, that
> works mostly for Blender VRM export. You'll need to provide a joint
> mapping file, created when exporting VRM from the GUI. Note that I've not
> viewed VRM files outside of blender.
>
> I'm not going to post here, just letting you know in case you're
> interested in this sort of thing.
>
> VRM is the HAnim of glTF, or that's what I gather. It's designed for
> Mixamo/Anime, but has blender import/export. There's a 1.0 specification
> of VRM.
>
> It's nowhere close to LOA4, and seems in tune with Blender nomenclature
> (uses "pose")
>
> John
>
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