[X3D-Ecosystem] I’m interested in exploring Rust anari_sys

John Carlson yottzumm at gmail.com
Tue Aug 19 12:30:31 PDT 2025


Here’s where I’ll be working:

https://github.com/coderextreme/rust_anari_sys

Which is forked from:

https://github.com/LDeakin/rust_anari_sys

Anyone is welcome to join me on the quest.

Don’t follow the wanari route.  I already looked into that.

Note that ANARI is being used by LLNL’s VisIt project.   Plus ANARI can
export USD/OpenUSD to Omniverse, apparently.

The goal may be to get ANARI to export X3D.  Using Deno code, hopefully.

John

On Tue, Aug 19, 2025 at 1:39 PM John Carlson <yottzumm at gmail.com> wrote:

> I’m interested in exploring Rust’s anari_sys with deno, but I could use
> someone to bounce ideas off of.  ANARI is specified by Khronos.
>
>
> This might be an alternative way to get modern 3D rendering with
> JavaScript/TypeScript, instead of waiting for web browsers to catch up with
> WebGPU and WGSL.
>
> Thanks,
>
> John
>
>
>
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