[X3D-Ecosystem] X3DOM - MultiTextureTransform
John Carlson
yottzumm at gmail.com
Fri Aug 29 20:29:21 PDT 2025
You can also try Andreas’ X3DOM distribution, here:
https://andreasplesch.github.io/x3dom/dist/
At least I think that’s it!
Good Luck!
Ultimately, we have to pull up our sleeves. If you ever get interested in
Multi-user X_ITE and maybe Sunrize (I haven’t tried Sunrize yet), let’s do
it! Or just try for an Unity or Unreal X3D plugin! But surely Castle
Game Engine is better than anything C++?
John
On Fri, Aug 29, 2025 at 10:19 PM John Carlson <yottzumm at gmail.com> wrote:
> This is probably a question for Andreas Plesch. I know glTF is at least
> partially supported.
>
>
> Also see that I am cc’ing the X3DOM users mailing list. There’s a
> developer list too. I guess they are still on sourceforge.
>
> Heres Andreas’ GitHub branch:
>
> https://github.com/andreasplesch/x3dom
>
> You can get to x3dom/x3dom from there.
>
> If you set the right x3d element attributes, you can see unimplemented
> node, I think MultiTextureTransform.js would fit here?
> https://github.com/andreasplesch/x3dom/tree/master/src/nodes/Texturing
>
> Maybe one of other .js files implements it? Download source and do a
> folder search?
>
> UTSL!
>
> John
>
> On Fri, Aug 29, 2025 at 9:49 PM Bergstrom, Aaron via X3D-Ecosystem <
> x3d-ecosystem at web3d.org> wrote:
>
>> How does X3DOM support MultiTextureTransform nodes?
>>
>> --
>> X3D-Ecosystem mailing list
>> X3D-Ecosystem at web3d.org
>> http://web3d.org/mailman/listinfo/x3d-ecosystem_web3d.org
>>
>
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