[X3D-Ecosystem] OSC mocap support in X3D Browsers
John Carlson
yottzumm at gmail.com
Mon Dec 1 21:36:34 PST 2025
This seems to be the right thing to look at for OSC mocap:
https://protocol.vmc.info/english.html
On Wed, Nov 19, 2025 at 4:06 PM Bergstrom, Aaron <aaron.bergstrom at und.edu>
wrote:
> John,
>
>
>
> Walker, our lab game programmer, did his senior CS capstone on the topic
> of doing mocap with a web cam, and he’s now employed by us full-time.
>
>
>
> I’ve asked him to get the Native Dancer UGE demo app updated to use the
> Movin device as the apps game controller.
>
>
>
> While he’s doing that, I will have him look into the device’s
> implementation of OSC.
>
>
>
> In recent Discord posts, the company announced that different skeleton
> formats could be added to the device OSC support through their Movin Studio
> software.
>
>
>
> Aaron
>
>
>
> *From:* John Carlson <yottzumm at gmail.com>
> *Sent:* Wednesday, November 19, 2025 4:00 PM
> *To:* Bergstrom, Aaron <aaron.bergstrom at und.edu>
> *Cc:* X3D Ecosystem public discussion <x3d-ecosystem at web3d.org>; Don
> Brutzman <don.brutzman at gmail.com>
> *Subject:* Re: [X3D-Ecosystem] OSC mocap support in X3D Browsers
>
>
>
> I think the issue will be your device’s implementation of OSC. Without
> that, I don’t think we’ll get anywhere. It be good to know what software
> your device is compatible with.
>
>
>
> John
>
>
>
> On Wed, Nov 19, 2025 at 3:42 PM Bergstrom, Aaron <aaron.bergstrom at und.edu>
> wrote:
>
> John,
>
>
>
> I appreciate your enthusiasm, but I don’t think we are ready to move
> forward on a project at this time.
>
>
>
> While someone hasn’t implemented OSC yet, it’s good to know that it’s
> possible once our lab is ready to move forward. That might be a while yet
> though.
>
>
>
> Aaron
>
>
>
> *From:* John Carlson <yottzumm at gmail.com>
> *Sent:* Wednesday, November 19, 2025 3:35 PM
> *To:* X3D Ecosystem public discussion <x3d-ecosystem at web3d.org>; Don
> Brutzman <don.brutzman at gmail.com>
> *Cc:* Bergstrom, Aaron <aaron.bergstrom at und.edu>
> *Subject:* Re: [X3D-Ecosystem] OSC mocap support in X3D Browsers
>
>
>
> Read references here:
>
> https://en.wikipedia.org/wiki/Open_Sound_Control
>
>
>
> Not really a standard!
>
>
>
> Perhaps we should wait for a mocap standard?
>
>
>
> John
>
>
>
> On Wed, Nov 19, 2025 at 1:03 PM Bergstrom, Aaron via X3D-Ecosystem <
> x3d-ecosystem at web3d.org> wrote:
>
> Do any of the X3D Browsers support the OSC mocap protocol, or is anyone
> working on a project that is using both X3D and OSC?
>
>
>
> I just purchased a Movin Tracin device for the DREAM Lab, and as of v2 of
> Movin Studio, it now supports OSC applications.
>
> https://www.movin3d.com/tracin
>
>
>
> I would just like to see if I could get it working with one of the X3D
> Browsers.
>
>
>
> Aaron
>
> --
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>
>
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