[X3D-Ecosystem] OSC mocap support in X3D Browsers
John Carlson
yottzumm at gmail.com
Mon Dec 1 21:47:18 PST 2025
Here’s a sample VMC implementation in C#, but I don’t know how it
interfaces with hardware yet:
https://github.com/sh-akira/VirtualMotionCaptureProtocol/tree/master/sample/VRM1
It also focuses on bones, and perhaps X3D wants to focus on joint
rotations, which may require IK and calibration, potentially provided by
hardware.
Bone position and rotation are provided.
John
On Mon, Dec 1, 2025 at 11:36 PM John Carlson <yottzumm at gmail.com> wrote:
> This seems to be the right thing to look at for OSC mocap:
> https://protocol.vmc.info/english.html
>
> On Wed, Nov 19, 2025 at 4:06 PM Bergstrom, Aaron <aaron.bergstrom at und.edu>
> wrote:
>
>> John,
>>
>>
>>
>> Walker, our lab game programmer, did his senior CS capstone on the topic
>> of doing mocap with a web cam, and he’s now employed by us full-time.
>>
>>
>>
>> I’ve asked him to get the Native Dancer UGE demo app updated to use the
>> Movin device as the apps game controller.
>>
>>
>>
>> While he’s doing that, I will have him look into the device’s
>> implementation of OSC.
>>
>>
>>
>> In recent Discord posts, the company announced that different skeleton
>> formats could be added to the device OSC support through their Movin Studio
>> software.
>>
>>
>>
>> Aaron
>>
>>
>>
>> *From:* John Carlson <yottzumm at gmail.com>
>> *Sent:* Wednesday, November 19, 2025 4:00 PM
>> *To:* Bergstrom, Aaron <aaron.bergstrom at und.edu>
>> *Cc:* X3D Ecosystem public discussion <x3d-ecosystem at web3d.org>; Don
>> Brutzman <don.brutzman at gmail.com>
>> *Subject:* Re: [X3D-Ecosystem] OSC mocap support in X3D Browsers
>>
>>
>>
>> I think the issue will be your device’s implementation of OSC. Without
>> that, I don’t think we’ll get anywhere. It be good to know what software
>> your device is compatible with.
>>
>>
>>
>> John
>>
>>
>>
>> On Wed, Nov 19, 2025 at 3:42 PM Bergstrom, Aaron <aaron.bergstrom at und.edu>
>> wrote:
>>
>> John,
>>
>>
>>
>> I appreciate your enthusiasm, but I don’t think we are ready to move
>> forward on a project at this time.
>>
>>
>>
>> While someone hasn’t implemented OSC yet, it’s good to know that it’s
>> possible once our lab is ready to move forward. That might be a while yet
>> though.
>>
>>
>>
>> Aaron
>>
>>
>>
>> *From:* John Carlson <yottzumm at gmail.com>
>> *Sent:* Wednesday, November 19, 2025 3:35 PM
>> *To:* X3D Ecosystem public discussion <x3d-ecosystem at web3d.org>; Don
>> Brutzman <don.brutzman at gmail.com>
>> *Cc:* Bergstrom, Aaron <aaron.bergstrom at und.edu>
>> *Subject:* Re: [X3D-Ecosystem] OSC mocap support in X3D Browsers
>>
>>
>>
>> Read references here:
>>
>> https://en.wikipedia.org/wiki/Open_Sound_Control
>>
>>
>>
>> Not really a standard!
>>
>>
>>
>> Perhaps we should wait for a mocap standard?
>>
>>
>>
>> John
>>
>>
>>
>> On Wed, Nov 19, 2025 at 1:03 PM Bergstrom, Aaron via X3D-Ecosystem <
>> x3d-ecosystem at web3d.org> wrote:
>>
>> Do any of the X3D Browsers support the OSC mocap protocol, or is anyone
>> working on a project that is using both X3D and OSC?
>>
>>
>>
>> I just purchased a Movin Tracin device for the DREAM Lab, and as of v2 of
>> Movin Studio, it now supports OSC applications.
>>
>> https://www.movin3d.com/tracin
>>
>>
>>
>> I would just like to see if I could get it working with one of the X3D
>> Browsers.
>>
>>
>>
>> Aaron
>>
>> --
>> X3D-Ecosystem mailing list
>> X3D-Ecosystem at web3d.org
>> http://web3d.org/mailman/listinfo/x3d-ecosystem_web3d.org
>>
>>
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