[X3D-Ecosystem] Soft body physics baking in Blender X3D export

John Carlson yottzumm at gmail.com
Tue Dec 2 00:13:50 PST 2025


I’ve been working with soft body physics baking in Blender X3D export to
CoordinateInterpolator and I’m wondering if anyone is interested in this
feature in the main exporter.  Just be warned, it will be an optional
feature, to be replaced by a soft body solution in the standard.  Also be
aware, I’ve personally seen it take over 50 minutes for 250 frames to
export, with just one soft body. But I remember the days when it took 2
hours for 1 frame, in 1986.  The interpolator performs adequately, but with
low resolution sampling.

So far, it’s not a great solution, a soft body may go right through a solid
object.  I don’t know if that’s Blender, AI or a sampling issue currently.

I am thinking of a custom property or other identifier for soft bodies may
be indicated.

Does anyone know if Transforms can be used to adjust
CoordinateInterpolators, potentially by adjusting Coordinate.point via
matrix multiplication?

John
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