[X3D-Ecosystem] Blender X3D Support call Jan 7 2025

John Carlson yottzumm at gmail.com
Thu Jan 2 09:25:37 PST 2025


I can import Joe Skin Texcoord into Blender ok, minus displacer, texture
transform, and the skinning animation is messed up (not horribly).  I’ve
been able to mostly line up centers, but either animation or weights suffer.

A better example might be the gramps .blends Katy provided.  They have
bones too.


On Thu, Jan 2, 2025 at 5:36 AM vmarchetti--- via X3D-Ecosystem <
x3d-ecosystem at web3d.org> wrote:

> There will be another teleconference to discuss projects and progress
> related to Blender support of X3D import, export, and workflow.
>
> Date/Time is Jan 7 2025. at 12:00 PM EST, 17:00 UTC
>
> Zoom:
> https://us02web.zoom.us/j/81634670698?pwd=a1VPeU5tN01rc21Oa3hScUlHK0Rxdz09
>
> Agenda Document:
> https://docs.google.com/document/d/19f9L9LczB4vVfiSN9OsajnmvSkvz6RZaS6f4LsrqZNA/edit?usp=sharing
>
> Review of recent news:
>
> In preparation for meeting, it would be useful to have a example of a
> Blender .blend file which shows an animated human (a target for HAnim
> export) with animation implemented in whatever mechanism is most natural to
> Blender. This does not need to be something imported from X3D, and if I
> understand recent emails it probably wouldn't be.
>
> Vince Marchetti
>
> --
> X3D-Ecosystem mailing list
> X3D-Ecosystem at web3d.org
> http://web3d.org/mailman/listinfo/x3d-ecosystem_web3d.org
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://web3d.org/pipermail/x3d-ecosystem_web3d.org/attachments/20250102/7c22e5ab/attachment.html>


More information about the X3D-Ecosystem mailing list