[X3D-Ecosystem] Blender X3D Support call Jan 7 2025

John Carlson yottzumm at gmail.com
Thu Jan 2 09:42:32 PST 2025


This is the version I worked with for some time:

https://github.com/coderextreme/X3DJSONLD/blob/master/blend/gramps_animated_full_1.scaled.blend


There are short and full versions and scaled and non-scaled versions in the
same folder.

Note that exporting this is not difficult, except for scale and coordinate
orientation.

Note that if you’re afraid of scripts, those can be turned off in Python
when loading the main file.

The example does not use segments or sites, just bones.

This model has sentimental value/sensitivity, and should not be distributed
widely.  I don’t really have another adequate example that uses bones.

John


On Thu, Jan 2, 2025 at 5:36 AM vmarchetti--- via X3D-Ecosystem <
x3d-ecosystem at web3d.org> wrote:

> There will be another teleconference to discuss projects and progress
> related to Blender support of X3D import, export, and workflow.
>
> Date/Time is Jan 7 2025. at 12:00 PM EST, 17:00 UTC
>
> Zoom:
> https://us02web.zoom.us/j/81634670698?pwd=a1VPeU5tN01rc21Oa3hScUlHK0Rxdz09
>
> Agenda Document:
> https://docs.google.com/document/d/19f9L9LczB4vVfiSN9OsajnmvSkvz6RZaS6f4LsrqZNA/edit?usp=sharing
>
> Review of recent news:
>
> In preparation for meeting, it would be useful to have a example of a
> Blender .blend file which shows an animated human (a target for HAnim
> export) with animation implemented in whatever mechanism is most natural to
> Blender. This does not need to be something imported from X3D, and if I
> understand recent emails it probably wouldn't be.
>
> Vince Marchetti
>
> --
> X3D-Ecosystem mailing list
> X3D-Ecosystem at web3d.org
> http://web3d.org/mailman/listinfo/x3d-ecosystem_web3d.org
>
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