[X3D-Ecosystem] Which of these Blender export Python programs is more acceptable?
John Carlson
yottzumm at gmail.com
Mon Feb 2 05:17:41 PST 2026
For clarification, I have been building a whole project devoted to Blender
XML (blixemel), with the intention of providing a proving ground for
importing actions, animations, Blender nodes, UV textures, etc. and
exporting Blender XML to provide data for import. With the intention of
feeding useful information into the io_scene_x3d Blender import/export
addon..
The project tis here:
https://github.com/coderextreme/blixemel/tree/main/scripts
I could use some help on combining the two import*.py scripts and the two
export*.py scripts,but I seem to be stuck now.
If people want more features, I can work on those, particularly, I think
keeping track of the active action would be cool.
There seems to be a difference in the shader for sandrunner_bike and the
XML import. I will start looking at shader nodes.
If you're looking for animations, go to Animation, Dope Sheet, Action
Editor, and select the other action. Maybe I'll get the Python to do this.
One thing that really appears to be off is the bone locations, but the
animations are working????
If you like, I can post YouTube videos with my findings.
John
On Mon, Feb 2, 2026 at 5:43 AM John Carlson <yottzumm at gmail.com> wrote:
> Like this:
>
> "head":
> f"{pbone.bone.head.x},{pbone.bone.head.y},{pbone.bone.head.z}",
> "tail":
> f"{pbone.bone.tail.x},{pbone.bone.tail.y},{pbone.bone.tail.z}"
>
> Or this:
> "head":
> f"{pbone.head.x},{pbone.head.y},{pbone.head.z}",
> "tail":
> f"{pbone.tail.x},{pbone.tail.y},{pbone.tail.z}"
>
> ????
>
> Thanks!
>
> John
>
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