[X3D-Public] multi-user VR

Christoph Valentin christoph.valentin at gmx.at
Thu Sep 12 02:04:30 PDT 2013

> I want to adhere to the standard as much as possible because standards 
> make life possible and because I want to achieve a good baseline.
I also think it is good to *adhere* to standards (better word: to *use*
standards), and I think it is good for the wealth of humankind, to have

On the other hand, somebody needs to *develop* the standards, which can be 
more straining and sometimes fruitless :-)

Just philosophy, sorry

> >> Gesendet: Mittwoch, 11. September 2013 um 20:01 Uhr
> >> Von: "Alan Grimes" <ALONZOTG at verizon.net>
> >> An: x3d-public at web3d.org
> >> Betreff: [X3D-Public] multi-user VR
> >>
> >> Hello, I came across X3D in a search for a potential platform for a
> >> multi-user VR system.
> >>
> >> Right now I'm trying to figure out whether it is really feasible to
> >> stream updates to the client and to use something like Ajax for the
> >> client to talk back at the server.
> >>
> >> Issues include integration with the physics engine and content management.
> >>
> >> The bulk of the environment/utilities/ui components can probably be done
> >> with fairly conventional java servlets.
> >>
> >> Some issues I have is that the language used to describe X3D features is
> >> sometimes misleading, an initial reading might make one think it has
> >> some exciting feature but a more careful examination is that the actual
> >> feature is much more mundane. =\
> >>
> >> Another issue is that the documentation is difficult to navigate. It
> >> should be provided as a PDF-book or, at least, with a full compliment of
> >> navigation buttons. Instead I'm forced to read it by selecting an
> >> article, then pressing back where I have to figure out what the next
> >> article is from the contents.
> >>
> >> But mainly, what I'm trying to solve is to verify that it is possible to
> >> close the interaction loop with the server. It's the most critical
> >> technological problem at this point. I need to find the
> >> manuals/documents that will help me do this.
> -- 
> Powers are not rights.

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