[X3D-Public] 2D footprint with holes in X3D
doug sanden
highaspirations at hotmail.com
Mon Dec 15 05:47:10 PST 2014
Solution 1:
If working in something like Blender, select 2 opposite edges of the big rectangle and do Edge Split to subdivide the big rectangle, and drag the new edge to one side of your hole. Do the split 2 x 2 = 4 times for each hole, splitting the big rectangle into 9 faces. Then delete the face in the middle. When you export to X3D, that deleted face won't have indexes in the index list.
-Doug
________________________________
> Date: Mon, 15 Dec 2014 10:12:02 +0100
> From: cris.lacumba at gmail.com
> To: x3d-public at web3d.org
> Subject: [X3D-Public] 2D footprint with holes in X3D
>
> Hello to all,
>
> I'm trying to represent the 2D footprint of a building.However, some of
> them have patios or holes inside the footprint. (see the attachment)
> How can I represent that using IndexedFaceSet?
>
> Thanks in advance
>
> Best regards
>
> Cris
>
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