[X3D-Public] Draggers in X3D?

Limper, Max max.limper at igd.fraunhofer.de
Thu Feb 13 07:59:48 PST 2014

Thanks for the examples!
Actually, I meant something more simple, in an ideal case something that does not require any additional JavaScript code, except for catching some event, maybe. For example, I could imagine that you rotate some gizmo, which is represented as a special node, and that node throws an event (or has an output field) which contains the current transform, so you can connect (/ route) that transform to the object you want to rotate.


Von: X3D-Public [mailto:x3d-public-bounces at web3d.org] Im Auftrag von doug sanden
Gesendet: Donnerstag, 13. Februar 2014 15:06
An: 'x3d-public at web3d.org'
Betreff: Re: [X3D-Public] Draggers in X3D?

Do you mean something like the Sensor nodes:

> I am wondering whether there are X3D Nodes, or proposals for such, that
>  allow the user to perform standard 3D transformations on objects in
>  the scene. Concretely speaking, what I have in mind are draggers like
>  they seem to exist in the inventor world:
> http://oivdoc90.vsg3d.com/content/chapter-8-creating-draggers-and-manipulators
> Within the last few months, we had several requests for such simple
>  interaction elements in X3DOM. Three.js has them in the simple editor:
> http://mrdoob.github.io/three.js/editor/
> Having something like that in X3DOM could be pretty useful, but I
>  really don't want to re-invent the wheel ;- )
> Thanks a lot in advance.
> Best Regards,
> Max
> Dipl.-Inform. Max Limper
> Visual Computing System Technologies
> Fraunhofer-Institut für Graphische Datenverarbeitung IGD
> Fraunhoferstraße 5 | 64283 Darmstadt
> Telefon +49 6151 155-554 |Fax -196
> max.limper at igd.fraunhofer.de<mailto:max.limper at igd.fraunhofer.de>
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