[x3d-public] Proper IFS creaseAngle default
Mitchell Williams
m1.williams at partner.samsung.com
Wed Aug 3 11:03:14 PDT 2016
Hi Leonard,
That makes sense and a good guide to look at how 3DStudio Max facets objects and at what angle.
Calibration is a big part of any project. Of course, getting the project out the door as quick as possible is also a bit part of any project.
Mitch
From: x3d-public [mailto:x3d-public-bounces at web3d.org] On Behalf Of Leonard Daly
Sent: Wednesday, August 3, 2016 10:52 AM
To: x3d-public at web3d.org
Subject: Re: [x3d-public] Proper IFS creaseAngle default
On 8/3/2016 9:37 AM, Mitchell Williams wrote:
The current default creaseAngle in IndexedFaceSet is 0. The problem is that 3DS Max does not include creaseAngle when it exports VRML or X3D. As a result a sphere mesh would look faceted and would any other 3d mesh.
I am considering our own default value for creaseAngle to be .5 radians. Users can still override our default value.
Does anyone have a better number or justification for setting creaseAngle?
Mitch,
A lot depends on how smooth you want objects to be. Since this you are looking at models exported from Max, what does Max do when it displays the model? I would think that you would want your default to be as close as possible to what the artist sees during the modeling process.
Leonard Daly
Mitch
Mitch Williams
310-809-4836 (outside line)
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Leonard Daly
3D Systems & Cloud Consultant
X3D Co-Chair on Sabbatical
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