[x3d-public] Proper IFS creaseAngle default
Cécile Muller
contact at wildpeaks.fr
Wed Aug 3 12:37:59 PDT 2016
Hi list,
Perhaps the safest way to preserve the smoothing from 3dsmax is to export
normals instead, because max can have multiple smoothing groups in a single
object, so it would have to split into several IndexedFaceSets in order to
use a different creaseAngle per group (although it could be optimized to
use creaseAngle instead of normals when it sees the whole mesh is a single
smoothing group).
Although if you want an option to set a creaseAngle globally, that's one of
the features of the BS Exporter (if you have a version of max compatible
with it). When I used to use it, I'd pick 3.1415 as value because it works
well as "just make it smooth" value.
See you,
Cecile
2016-08-03 18:37 GMT+02:00 Mitchell Williams <
m1.williams at partner.samsung.com>:
> The current default creaseAngle in IndexedFaceSet is 0. The problem is
> that 3DS Max does not include creaseAngle when it exports VRML or X3D. As
> a result a sphere mesh would look faceted and would any other 3d mesh.
>
>
>
> I am considering our own default value for creaseAngle to be .5 radians.
> Users can still override our default value.
>
> Does anyone have a better number or justification for setting creaseAngle?
>
>
>
> Mitch
>
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