[x3d-public] Today's Web3d call - following up on glTF geometry in next X3D call

John Carlson yottzumm at gmail.com
Thu Jan 31 15:31:56 PST 2019


For some gorish reason I am reminded of lampshades made of skin
(ProjectiveTexture).

John

On Thu, Jan 31, 2019 at 9:11 AM Michalis Kamburelis <
michalis.kambi at gmail.com> wrote:

> Brutzman, Donald (Don) (CIV) <brutzman at nps.edu> wrote:
> > Hoping we can continue working on glTF geometry in X3D v4 this Friday,
> if you are available?
>
> Yes, I will be this Friday on web3d call :)
>
> Although I do not have any new developments to share, but I'll be
> happy to discuss anything or answer any questions.
>
> P.S. The Castle Game Engine will support glTF animations (converting
> them to X3D Transform animations) in February, thanks to a sponsorship
> from one company (details will be announced at some point later in
> 2019) :) For start, this is only about animating Transforms (not
> skin), to animate shapes and camera.
>
> Regards,
> Michalis
>
> _______________________________________________
> x3d-public mailing list
> x3d-public at web3d.org
> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://web3d.org/pipermail/x3d-public_web3d.org/attachments/20190131/51b890fb/attachment.html>


More information about the x3d-public mailing list